Eva Codes 👩‍💻
banner
eva.codes
Eva Codes 👩‍💻
@eva.codes
Sleepiest coder and poster of selfies

Gamedev working on https://saltwater-bodi.es/ 🎮

🖤🩶🤍💜
Implemented a very basic objectives tracking system & dialogue system.

Need to neaten up the UI obviously and also implement dialogue choices/branching...

#gamedev #indiegame #godotengine #screenshotsaturday
October 18, 2025 at 4:46 PM
Thought I'd try out the Nightmare Kart vinyl on the new record player we got and the A-side did this 😭

@b0tster.yeag.gay NMK clown edition

(probably just the player being finicky, the B-side plays fine)
October 8, 2025 at 6:23 PM
Added dynamic air pockets. As your air gauge refills they shrink, so will be a limited respite during dives~

#gamedev #indiegame #godotengine
September 29, 2025 at 6:53 PM
September 27, 2025 at 10:33 PM
Adding more body parts to the player, currently pelvis + upper legs.

Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees!

#gamedev #indiegame #godotengine #screenshotsaturday
June 28, 2025 at 7:39 PM
The infection state of each plant is used to drive a blend factor as a per-instance shader parameter.
This is used in the fragment shader to blend materials between two different albedos/textures.

The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood
June 7, 2025 at 9:45 PM
For this #screenshotsaturday I'm taking a little break from SWB to work on an entry for the HauntedPS1 "Budding Growth" gamejam. My entry "Fruiting Bodies" is centred around fighting a spreading fungus.

Been working on this shader effect where material blends can "spread", details below

#gamedev
June 7, 2025 at 9:41 PM
Adding a small "proprioception"/proximity view you can enable, to allow player to tell exact state of their body and explore darker areas.

It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird...

#gamedev #indiegame #godotengine #screenshotsaturday
May 24, 2025 at 7:50 PM
Working on stamina/oxygen usage systems

You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space

When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly

#gamedev #indiegame #godotengine
April 14, 2025 at 1:11 AM
Made a path based ladder editor thing so I don't have to model a bunch of ladders

#godot #gamedev #indiegame
March 13, 2025 at 12:01 AM
Got some basic ladder movement working. You can interact to move onto the ladder and can even move between ladders while climbing one. Will probably add "exit points" ala HL2.

#godot #gamedev #indiegame
March 6, 2025 at 12:54 AM
Finally back to working on SWB a bit more!

Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~

#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
February 22, 2025 at 6:53 PM
A bit blocky but have assembled together some assets into a little house/room thing for the player.

The main area outside of the caves will be made of these prefab style buildings clustered together.

#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
January 5, 2025 at 12:07 AM
December 25, 2024 at 1:47 AM
Playing around with Godot's animator, using it to drive particle systems as well as transforms. Actually really easy!

#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
December 21, 2024 at 6:38 PM