Need to neaten up the UI obviously and also implement dialogue choices/branching...
#gamedev #indiegame #godotengine #screenshotsaturday
Need to neaten up the UI obviously and also implement dialogue choices/branching...
#gamedev #indiegame #godotengine #screenshotsaturday
@b0tster.yeag.gay NMK clown edition
(probably just the player being finicky, the B-side plays fine)
@b0tster.yeag.gay NMK clown edition
(probably just the player being finicky, the B-side plays fine)
#gamedev #indiegame #godotengine
#gamedev #indiegame #godotengine
Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees!
#gamedev #indiegame #godotengine #screenshotsaturday
Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees!
#gamedev #indiegame #godotengine #screenshotsaturday
This is used in the fragment shader to blend materials between two different albedos/textures.
The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood
This is used in the fragment shader to blend materials between two different albedos/textures.
The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood
Been working on this shader effect where material blends can "spread", details below
#gamedev
Been working on this shader effect where material blends can "spread", details below
#gamedev
It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird...
#gamedev #indiegame #godotengine #screenshotsaturday
It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird...
#gamedev #indiegame #godotengine #screenshotsaturday
You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space
When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly
#gamedev #indiegame #godotengine
You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space
When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly
#gamedev #indiegame #godotengine
#godot #gamedev #indiegame
#godot #gamedev #indiegame
#godot #gamedev #indiegame
#godot #gamedev #indiegame
Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
The main area outside of the caves will be made of these prefab style buildings clustered together.
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
The main area outside of the caves will be made of these prefab style buildings clustered together.
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev