Need to neaten up the UI obviously and also implement dialogue choices/branching...
#gamedev #indiegame #godotengine #screenshotsaturday
Need to neaten up the UI obviously and also implement dialogue choices/branching...
#gamedev #indiegame #godotengine #screenshotsaturday
@b0tster.yeag.gay NMK clown edition
(probably just the player being finicky, the B-side plays fine)
@b0tster.yeag.gay NMK clown edition
(probably just the player being finicky, the B-side plays fine)
#gamedev #indiegame #godotengine
#gamedev #indiegame #godotengine
Roxy basically barks, and knows a lot of tricks (eg up, down, paw etc)
Roxy basically barks, and knows a lot of tricks (eg up, down, paw etc)
Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees!
#gamedev #indiegame #godotengine #screenshotsaturday
Even with just this much it changes how you approach tunnels as you can bend easier in some directions than others, which will become more apparent once I add knees!
#gamedev #indiegame #godotengine #screenshotsaturday
Each vertex's red channel is used as the threshold, so I can direct the flow of the blend (here the whiter part will blend later):
Each vertex's red channel is used as the threshold, so I can direct the flow of the blend (here the whiter part will blend later):
This is used in the fragment shader to blend materials between two different albedos/textures.
The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood
This is used in the fragment shader to blend materials between two different albedos/textures.
The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood
Been working on this shader effect where material blends can "spread", details below
#gamedev
Been working on this shader effect where material blends can "spread", details below
#gamedev
It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird...
#gamedev #indiegame #godotengine #screenshotsaturday
It uses dithered transparency so wouldn't be surprised if bsky compression makes it look weird...
#gamedev #indiegame #godotengine #screenshotsaturday
You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space
When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly
#gamedev #indiegame #godotengine
You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space
When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly
#gamedev #indiegame #godotengine
(meal-prepping the water soluble/fine-to-split vitamins in my daily routine, because I keep forgetting some)
(meal-prepping the water soluble/fine-to-split vitamins in my daily routine, because I keep forgetting some)
#godot #gamedev #indiegame
#godot #gamedev #indiegame
#godot #gamedev #indiegame
#godot #gamedev #indiegame
You might notice a bar in the bottom left - This is the "air" meter and currently just ticks down at one per second, but want to add mechanics around sprint/dash and also breathing out for caving reasons
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
You might notice a bar in the bottom left - This is the "air" meter and currently just ticks down at one per second, but want to add mechanics around sprint/dash and also breathing out for caving reasons
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
The main area outside of the caves will be made of these prefab style buildings clustered together.
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
The main area outside of the caves will be made of these prefab style buildings clustered together.
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev
#GodotEngine #ScreenshotSaturday #Indiegame #gamedev