I'm busy with the whole "having a job" thing 😅.
But the projet is still alive!
Here's a small update:
→ WIP on hospital's interior
→ Various fixes & changes : climb, save, gameplay phase transition, etc.
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I'm pretty happy with this one 😄. As always it came with misc updates:
→ Restaurant update (3d, items)
→ New items
→ Doors system refactoring
→ Interior occlusion fixes
→ Physics layers handling update
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And ofc various other things:
→Camera tweaks
→3d models updates (hospital sign, decals, restaurant shelves, lamps, etc.)
→Interiors
→GI update
→Misc bugfixes (localization, focus/constaint cam, aim, climb, etc.)
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→ A counter for the restaurant
→ Pushable objects (& a shiny trashbin)
→ Health handling w/ hit feedbacks, fall damage, and death
→ A game over screen
→ Level data loading with dedicated screen
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→ Going to cover & climbing on NPCs no longer possible
→ Cover behavior when close to ledges fixed
→ Cover height detection fixed
→ Hospital model updated with a cute gutter ✨
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d
Anyway, I didn't make any new feature since a while now, but rather changes under the hood, from architecture to button mapping.
The next big steps will be:
→Items inventory
→First level chunk modeling
→Enemies and AI
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d