Epixcs
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epixcs.bsky.social
Epixcs
@epixcs.bsky.social
Personal account. French. Associate Lead Gameplay Programmer @ Ubisoft Paris. #drumslife since '02. And stuff. Insta : @epixcs (http://instagram.com/epixcs/)
Thank you so much!
November 7, 2025 at 11:09 AM
Thank you 😊
November 6, 2025 at 6:40 AM
Thanks for the feedbacks! I'll try tweaking FOV, and at the very least I'll implement settings with a slider somewhere.
August 9, 2025 at 1:45 PM
That's kind of a genius move 😳
July 31, 2025 at 8:05 PM
I'd love to! My art skills are pretty limited though.
The animations would definitely benefit from some extra prod value, like with hair flowing, clothes deformation, smear frames and stuff ☺️
July 17, 2025 at 8:11 PM
It's a 3d model I captured into 256x256px textures, for the albedo and the normals also.
I wanted the retro vibe, but if it's pretty lightweight in compute for the CPU and the GPU, the RAM takes a hit for sure (around 600MB for the whole moveset).
July 17, 2025 at 8:00 PM
The character is a billboard with 10fps sprite animations, parallel to the camera frustum, with some damping going on 🙂‍↕️ The pixels are not always the same size on screen, but it's smoother this way, and ultimately not a huge tradeoff, especially since the moves are not that big, as she has no legs 😂
July 17, 2025 at 7:22 PM
Thank you very much 🙂‍↕️! Haha yes the shed is the first building I imported in here, as a tryout, and it worked fine.
July 17, 2025 at 9:28 AM
Hey thanks ☺️
June 30, 2025 at 10:06 AM
🤣
June 30, 2025 at 8:07 AM
Never heard of that "Zelda" you mentioned 🤔
June 30, 2025 at 8:00 AM
Quite the vibe I was aiming for, thank you 😊
June 25, 2025 at 8:41 PM