Enciorcal
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enciorcal.bsky.social
Enciorcal
@enciorcal.bsky.social
An Irish dev living in Japan.
Check out my game FoxHaunt on Steam: https://store.steampowered.com/app/4088140/FoxHaunt/
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I'm making a game called FoxHaunt.

Help the Forgotten Fox be remembered.
Grow stronger by making choices and challenge other fox spirits to turn-based battles.

Check it out on Steam, and follow for updates.

store.steampowered.com/app/4088140/...
FoxHaunt on Steam
FoxHaunt is a choice-based RPG with turn-based battles. You are the Forgotten Fox. Find and fight the other fox-spirits so that you will be remembered.
store.steampowered.com
Simply having debug info displays which I can toggle on and off has helped me find, fix, and prevent many bugs in the game.

#indiegame #solodev
December 6, 2025 at 5:28 AM
I just realised that I don't really even need a panel to contain the battle choices.

I'm surpised that I didn't think of it until now. I blame that I've worked as a web developer for too long.
December 5, 2025 at 4:50 PM
Experimenting with the #UIUX more I think I like this split-panel approach more than the old nested panels.

The planets are a little too noticible between the gaps. Maybe I need to fade them during battles.

#indiegame
December 5, 2025 at 4:21 PM
When I get time in the future I'd like to try drawing some other popular foxgirls in the FoxHaunt style, like #TamamoNoMae .

Though I would probably post those drawings on my regular account as opposed ot my gamedev account.
December 5, 2025 at 1:33 PM
A lot of people ask about the name "Enciorcal".

- I pronounce it the same as the english word "Encircle"
- En: Japanese word for "Circle"
- Ciorcal: Irish word for "Circle"

I originally intended to use the name for a doujin circle, though rigth now I work alone.

#indiegame
December 4, 2025 at 2:45 PM
In some ways the planets were more difficult to draw than the fox-girls. I had to draw the planets somwhat resembling real life, and I had to simplify and exagerate features to make them look OK in the game's style.
December 3, 2025 at 5:30 PM
The rotating scene tiles briefly mentioend looks interesting, because I intend to make tile-based games in the future.
A chill rises… Feature freeze is imminent 🧊

Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 5 – Godot Engine
A chill rises… Feature freeze is imminent
godotengine.org
December 3, 2025 at 2:23 PM
Sometimes things in #vectorart are not as they seem.

#indiedev #smallartist
December 2, 2025 at 12:57 PM
My business cards arrived. I'm quite happy with how they turned out.
December 2, 2025 at 12:56 AM
I'm currenlty considering giving Teatime Fox subtle Eyelashes.

Does she look better with or without them? Or should I try a different eyelash style?

#inkscape #vectorart
December 1, 2025 at 1:39 PM
Previously I spent a lot of time tring to show players how mental stats interacted with choices.

Now that I've removed mental stats the UI feels much simpler, and I have less that I need to show and teach the player.

#indiegame #indiedev
November 30, 2025 at 4:28 PM
I decided to make a pretty significant change to the game.
These mental essences (stats) have been a part of the game design for a long time, but I've decided to remove them. They are pretty deeply rooted in the game design, so I need to rework a lot. 😢

#indiegame #indiedev
November 30, 2025 at 11:47 AM
I'm surprised how much of a difference movement makes even without adding sprite changes yet.

#indiegame #indiedev
November 29, 2025 at 5:15 PM
Looking through my screen recordings folder I just realised I have an old screen recording from when I was drawing the ear fluff for the base character. (I was sharing it with someone to show what it was like to use #Inkscape)

#indiegame #indiedev
November 29, 2025 at 4:55 PM
I quickly made a tool to help me preview animations while I'm working on them. It animates layers of an #inkscape svg, which I will export as a spritesheet later.
It also watches for changes to the original file, so I can see changes as I make them.

#indiegame #indiedev
November 29, 2025 at 8:16 AM
I spent too much trying to win this.

There is one game center I normally go to where I can usually win easily, but I got impatient and went to the closest game center.
November 29, 2025 at 4:33 AM
After some recent playtesting I'm tempted to make big changes to the the stats and progression of the game.
But I'll probably work on some other tasks first.

#indiegame #indiedev
November 28, 2025 at 4:33 PM
I added a "Press any button" state at the start of the title screen.

This was actually done to hide some loading, but I think it adds some charm compared to showing the save slots immediately.

#indiegame #indiedev
November 27, 2025 at 12:35 PM
I started preparing to apply for permanent residency in #japan.

After I saw the list of documents I need to gather I kind of started to wish I left it for later 😅
November 27, 2025 at 11:52 AM
I spent tonight crunching numbers to rework the game balance. After some playtesting I didn't like the balance changes and reverted them.

Even though those changes didn't work, it gave me a better idea for what to do instead, so it wasn't a complete waste.

#indiegame #indiedev
November 26, 2025 at 5:05 PM
I realized after ordering the business cards that I could use the s team url to make a shorter QR code.

It looks better, but I'll have to wait until I use up the first batch before I order more.

#indiegame #indiedev
November 26, 2025 at 2:31 PM
I've been meaning to make business cards for a while so that I can give something to people I meet.

Here is the front side of a business card I put together quickly. If you see me at events in future I can give you one.

#indiegame #indiedev
November 25, 2025 at 4:17 PM
Most events in the game have 4-5 choices but I had a single special event with 8 chocies which felt a little overwhelming.

After thinking about it I decided to make this 1 event have a random outcome, and it will be the only event with a random outcome.

#indiegame #indiedev
November 25, 2025 at 12:00 PM
I tried lightening the overall UI to reduce the harshness of light text on a dark background.

I also added a little orange to the UI to go with the fox theme. 🦊

I'll try to experiment with the UI more in future.

#indiegame #indiedev
November 24, 2025 at 2:22 PM
When I experiment with changing the game style style it's always hard to tell if the new style is worse, or if I'm just too used to the older style.

#gamedev #indiedev
November 24, 2025 at 11:18 AM