James Emory
emoryisme.bsky.social
James Emory
@emoryisme.bsky.social
Technical artist @ 4D Pipeline & QuadSpinner.
Previously - Quixel/Epic Games.
Reposted by James Emory
Last chance to back Tailside, a cozy cafe sim! Less than 24 hours left, so grab a key while you can or just share the link, as every repost helps! Help the dev realize their goals and build their dream game!
www.backerkit.com/c/projects/c...
@coffeebeansdev.bsky.social
#indiegames #cozygames
Tailside: Cozy Fox Cafe (Indie game)
A charming RPG where you'll discover the joys of running your own cozy cafe. From brewing the perfect cup of coffee to making friends with the locals, experience a blend of relaxation and adventure du...
www.backerkit.com
November 23, 2024 at 6:40 PM
Imagine paying for a blue check mark for a certain social media app. Lol, lmao even.
November 20, 2024 at 6:30 AM
Reposted by James Emory
I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs
Sol Brennan - Heart Machine | LinkedIn
A highly enthusiastic technical artist with a strong interest in rigging and animation… · Experience: Heart Machine · Education: University of Abertay Dundee · Location: Vashon · 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.
www.linkedin.com
November 19, 2024 at 9:07 PM
Part 2 of the procedural planets blog is up: www.ueta.xyz/2024/11/jour...
This time it's all about a deep dive into creating a procedural grid mesh. Bit boring but gotta cover the fundamentals before we get to the fun stuff. #gamedev #UnrealEngine5 #TechArt #indiedev
Journey to Procedural Planets in Unreal Engine 5 - Part 2
At the end of the last post, we left off with a single triangle. Everyone loves a good David vs. Goliath story, but our little t...
www.ueta.xyz
November 13, 2024 at 12:49 AM
Reposted by James Emory
Always 💖

Don't make me tap the sign
November 6, 2024 at 5:42 AM
I’m working on procedural planets (just because, not for a game) in UE5 and I’m leaning towards 70-80%. It’s a huge task and one that will likely take me a long time.
Game devs, what do you think are the odds you finish your current project? And don't give me 100% unless it's actually finished, there are no certainties.

For me, I'll give myself like..... 85%. I'm pretty committed to it, but there is a lot that could happen in two years.

#indiegamedev #solodev
November 6, 2024 at 12:23 PM
So I have permanently made the move from the bird shit app. For my first post: if you wanna follow my procedural planet journey, feel free to take a read - www.ueta.xyz/2024/10/jour...
Entry 2 is coming very soon, and covers grid creation (vertices/tris/uvs). #gamedev #indiedev #UE5
Journey to Procedural Planets in Unreal Engine 5 - Part 1
This photo is from my final iteration of procedural terrains with PMC, which these posts will catch up to eventually.   Why am I writing t...
www.ueta.xyz
November 6, 2024 at 11:13 AM