David Szymanski
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
http://szymanski.games
So this all showed up last night
November 11, 2025 at 12:13 PM
So this all showed up last night
10/10 developer name
November 10, 2025 at 11:03 PM
10/10 developer name
...I'm turning into that guy 💀
November 8, 2025 at 3:53 PM
...I'm turning into that guy 💀
At one point the gitlab documentation just devolves into listing random sequences of letters and numbers and being like "If you want Florpy GAHDJEIE27_727 keys see issue 18382+482(3-483
I am not cut out for this shit
I am not cut out for this shit
November 6, 2025 at 1:47 PM
At one point the gitlab documentation just devolves into listing random sequences of letters and numbers and being like "If you want Florpy GAHDJEIE27_727 keys see issue 18382+482(3-483
I am not cut out for this shit
I am not cut out for this shit
Oh and here's a test to see how blown out it gets when I throw 15 flares at once. Actually not too bad all things considered.
November 4, 2025 at 3:18 PM
Oh and here's a test to see how blown out it gets when I throw 15 flares at once. Actually not too bad all things considered.
Here's a somewhat outdated example of playing around with deeply saturated lights and no tint.
I apologize for the bland textures. I'm very early in the texture creation process and I'm still trying to figure out the best way to create environment textures for an isometric grid-based game.
I apologize for the bland textures. I'm very early in the texture creation process and I'm still trying to figure out the best way to create environment textures for an isometric grid-based game.
November 4, 2025 at 3:12 PM
Here's a somewhat outdated example of playing around with deeply saturated lights and no tint.
I apologize for the bland textures. I'm very early in the texture creation process and I'm still trying to figure out the best way to create environment textures for an isometric grid-based game.
I apologize for the bland textures. I'm very early in the texture creation process and I'm still trying to figure out the best way to create environment textures for an isometric grid-based game.
I was experimenting with per-level color grading options for B.U.G.B.I.T.E. Tinting this extreme would probably only be in a few select levels to create specific vibes. That said, I won't be happy unless I piss off at least one person for "bringing back piss filters"
November 4, 2025 at 3:12 PM
I was experimenting with per-level color grading options for B.U.G.B.I.T.E. Tinting this extreme would probably only be in a few select levels to create specific vibes. That said, I won't be happy unless I piss off at least one person for "bringing back piss filters"
Guys
I think it might actually be time
I think it might actually be time
November 1, 2025 at 10:05 PM
Guys
I think it might actually be time
I think it might actually be time
Poor guy got deviant-arted
November 1, 2025 at 12:14 AM
Poor guy got deviant-arted
"I know writers who use subtext, and they're all cowards"
October 27, 2025 at 4:03 PM
"I know writers who use subtext, and they're all cowards"
Machiavelli's 'The Prince' for the anime slice of life generation
October 25, 2025 at 3:56 PM
Machiavelli's 'The Prince' for the anime slice of life generation
You know, the torture museum, a staple of every convent.
October 25, 2025 at 2:27 AM
You know, the torture museum, a staple of every convent.
I don't know why YouTube thinks I'd watch this when I haven't seen parts 1-9 yet
October 24, 2025 at 11:31 PM
I don't know why YouTube thinks I'd watch this when I haven't seen parts 1-9 yet
You gotta see it in motion to really appreciate but yeah, the lighting/shadows in this game look so good
October 24, 2025 at 2:47 PM
You gotta see it in motion to really appreciate but yeah, the lighting/shadows in this game look so good
This (not my review) is one of the reasons that tank controls are the best choice for most fixed camera games, and "modernized" relative movement can actually feel clunkier. No matter where the camera is, tank controls will always do exactly the same thing.
October 24, 2025 at 1:34 PM
This (not my review) is one of the reasons that tank controls are the best choice for most fixed camera games, and "modernized" relative movement can actually feel clunkier. No matter where the camera is, tank controls will always do exactly the same thing.
Iron Lung, Chop Goblins, and Squirrel Stapler are now on PS5!
Iron Lung:
store.playstation.com/en-us/produc...
Chop Goblins:
store.playstation.com/en-us/produc...
Squirrel Stapler:
store.playstation.com/en-us/product/
Iron Lung:
store.playstation.com/en-us/produc...
Chop Goblins:
store.playstation.com/en-us/produc...
Squirrel Stapler:
store.playstation.com/en-us/product/
October 22, 2025 at 4:02 PM
Iron Lung, Chop Goblins, and Squirrel Stapler are now on PS5!
Iron Lung:
store.playstation.com/en-us/produc...
Chop Goblins:
store.playstation.com/en-us/produc...
Squirrel Stapler:
store.playstation.com/en-us/product/
Iron Lung:
store.playstation.com/en-us/produc...
Chop Goblins:
store.playstation.com/en-us/produc...
Squirrel Stapler:
store.playstation.com/en-us/product/
I keep being mistaken for a content creator
October 20, 2025 at 2:17 PM
I keep being mistaken for a content creator
Honestly I've always thought this disgusting art style was gorgeous. It's a perfect stylized version of how an irradiated wasteland should feel.
October 18, 2025 at 12:41 PM
Honestly I've always thought this disgusting art style was gorgeous. It's a perfect stylized version of how an irradiated wasteland should feel.
Oh, and of course... it wouldn't be a videogame without these guys!
October 15, 2025 at 3:08 PM
Oh, and of course... it wouldn't be a videogame without these guys!
It's inspired a lot by the "brown and bloom" era (and more) but with a (hopefully) more deliberate use of color vs just desaturating everything. I'd show you except it uhh... hasn't quite come together yet
Just posting moodboards is lazy but I'll resort to it here to give you an idea what I mean.
Just posting moodboards is lazy but I'll resort to it here to give you an idea what I mean.
October 15, 2025 at 3:03 PM
It's inspired a lot by the "brown and bloom" era (and more) but with a (hopefully) more deliberate use of color vs just desaturating everything. I'd show you except it uhh... hasn't quite come together yet
Just posting moodboards is lazy but I'll resort to it here to give you an idea what I mean.
Just posting moodboards is lazy but I'll resort to it here to give you an idea what I mean.
In a surprise to no one, I'm using the same photobashing UV-puzzle-piecing approach I've been iterating on since Dusk, but the isometric view has some extra readability challenges I haven't had to deal with as much before. Especially when it comes to contrast and overlapping objects.
October 15, 2025 at 3:03 PM
In a surprise to no one, I'm using the same photobashing UV-puzzle-piecing approach I've been iterating on since Dusk, but the isometric view has some extra readability challenges I haven't had to deal with as much before. Especially when it comes to contrast and overlapping objects.
Some props I've made so far for B.U.G.B.I.T.E
The game is set 400 years in the future after several civilizations have risen and experienced different catastrophic events, and humans now live burrowed into the mountains of trash from those civilizations, hence the cobbled-together look.
The game is set 400 years in the future after several civilizations have risen and experienced different catastrophic events, and humans now live burrowed into the mountains of trash from those civilizations, hence the cobbled-together look.
October 15, 2025 at 3:03 PM
Some props I've made so far for B.U.G.B.I.T.E
The game is set 400 years in the future after several civilizations have risen and experienced different catastrophic events, and humans now live burrowed into the mountains of trash from those civilizations, hence the cobbled-together look.
The game is set 400 years in the future after several civilizations have risen and experienced different catastrophic events, and humans now live burrowed into the mountains of trash from those civilizations, hence the cobbled-together look.
The visuals are so incredibly perfect
October 14, 2025 at 3:48 AM
The visuals are so incredibly perfect
Yeah, this demo is the good stuff
store.steampowered.com/app/3648570/...
store.steampowered.com/app/3648570/...
October 14, 2025 at 3:47 AM
Yeah, this demo is the good stuff
store.steampowered.com/app/3648570/...
store.steampowered.com/app/3648570/...
I hate AI summaries
October 13, 2025 at 8:09 PM
I hate AI summaries