Echo
@designedecho.bsky.social
Full time software engineer trying to dip my toes into other things
Reposted by Echo
Convergent evolution be crazy
January 9, 2025 at 6:05 PM
Convergent evolution be crazy
Reposted by Echo
January 7, 2025 at 6:46 PM
Reposted by Echo
Daily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @ export_multiline
If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time
#godot #gamedev #godottips
If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time
#godot #gamedev #godottips
January 6, 2025 at 6:22 AM
Daily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @ export_multiline
If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time
#godot #gamedev #godottips
If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time
#godot #gamedev #godottips
Reposted by Echo
January 3, 2025 at 2:22 PM
Reposted by Echo
January 2, 2025 at 7:00 AM
Reposted by Echo
Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)
It removes what you set as the prefix from the name for the variable in the inspector
#godot #gamedev #godottips
It removes what you set as the prefix from the name for the variable in the inspector
#godot #gamedev #godottips
January 1, 2025 at 1:30 PM
Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)
It removes what you set as the prefix from the name for the variable in the inspector
#godot #gamedev #godottips
It removes what you set as the prefix from the name for the variable in the inspector
#godot #gamedev #godottips
Reposted by Echo
Daily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)
You can nest as many subfolders as you want using this
#godot #gamedev #godottips
You can nest as many subfolders as you want using this
#godot #gamedev #godottips
January 1, 2025 at 1:25 AM
Daily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)
You can nest as many subfolders as you want using this
#godot #gamedev #godottips
You can nest as many subfolders as you want using this
#godot #gamedev #godottips
Reposted by Echo
Daily Godot Tip #28: You can group your exported variables into toggleable sections to make them a bit cleaner (and a similar structure to the built in variables)
@export_group("Text") is used to make a group and you can break out of the group using @export_group("")
#godot #gamedev #godottips
@export_group("Text") is used to make a group and you can break out of the group using @export_group("")
#godot #gamedev #godottips
December 29, 2024 at 7:50 AM
Daily Godot Tip #28: You can group your exported variables into toggleable sections to make them a bit cleaner (and a similar structure to the built in variables)
@export_group("Text") is used to make a group and you can break out of the group using @export_group("")
#godot #gamedev #godottips
@export_group("Text") is used to make a group and you can break out of the group using @export_group("")
#godot #gamedev #godottips
Reposted by Echo
Daily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders will be colored the same color (unless the subfolder explicitly has another color set)
Useful for finding certain folders quicker
#godot #gamedev #godottips
Useful for finding certain folders quicker
#godot #gamedev #godottips
December 25, 2024 at 1:30 PM
Daily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders will be colored the same color (unless the subfolder explicitly has another color set)
Useful for finding certain folders quicker
#godot #gamedev #godottips
Useful for finding certain folders quicker
#godot #gamedev #godottips
Reposted by Echo
Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.
github.com/CozyCubeGame...
#GodotEngine #gamedev
github.com/CozyCubeGame...
#GodotEngine #gamedev
December 22, 2024 at 1:16 AM
Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.
github.com/CozyCubeGame...
#GodotEngine #gamedev
github.com/CozyCubeGame...
#GodotEngine #gamedev
Reposted by Echo
Daily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R order
This lets you type parts that are different from the other vars quick
#godot #gamedev #godottips
This lets you type parts that are different from the other vars quick
#godot #gamedev #godottips
December 18, 2024 at 1:09 AM
Daily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R order
This lets you type parts that are different from the other vars quick
#godot #gamedev #godottips
This lets you type parts that are different from the other vars quick
#godot #gamedev #godottips
Reposted by Echo
I love tool building in #godot :) Start of this dungeon layout designer. Thinking on it, I think it'll be straight forward to try something similar to graph rewriting techniques. I think representing room properites, like whether a room has a lock in it, could be done with child nodes. #procgen
December 15, 2024 at 8:52 PM
Reposted by Echo
My newest Godot 3D games showcase is up on Youtube!
I also had the chance to ask questions to the Raffaele, Thibaut and Mike about their games, I'm sure you'll find it interesting 😁
https://youtu.be/_VmrZay5ecQ
#gamedev #godotengine #indiedev
I also had the chance to ask questions to the Raffaele, Thibaut and Mike about their games, I'm sure you'll find it interesting 😁
https://youtu.be/_VmrZay5ecQ
#gamedev #godotengine #indiedev
December 15, 2024 at 9:11 AM
My newest Godot 3D games showcase is up on Youtube!
I also had the chance to ask questions to the Raffaele, Thibaut and Mike about their games, I'm sure you'll find it interesting 😁
https://youtu.be/_VmrZay5ecQ
#gamedev #godotengine #indiedev
I also had the chance to ask questions to the Raffaele, Thibaut and Mike about their games, I'm sure you'll find it interesting 😁
https://youtu.be/_VmrZay5ecQ
#gamedev #godotengine #indiedev
Reposted by Echo
Made a hacky little Godot utility that lets me render *any* Control in 3D. And because the Godot editor is itself a Godot game, I can make 3D versions of the editor's own tabs... in the editor. 🤣🤣🤣 I love this engine so much!
#GodotEngine #gamedev
#GodotEngine #gamedev
December 14, 2024 at 4:48 AM
Made a hacky little Godot utility that lets me render *any* Control in 3D. And because the Godot editor is itself a Godot game, I can make 3D versions of the editor's own tabs... in the editor. 🤣🤣🤣 I love this engine so much!
#GodotEngine #gamedev
#GodotEngine #gamedev
Reposted by Echo
Revamped my tactics combat system
🏀 Hoopers still have 3 sets of moves (On-Ball, Off-Ball, Defense)
🎲 Players will have to manage their rolls and Hooper fatigue to get the most out of their possessions
#ScreenshotSaturday #gamedev #turnbased #basketball #rpg
🏀 Hoopers still have 3 sets of moves (On-Ball, Off-Ball, Defense)
🎲 Players will have to manage their rolls and Hooper fatigue to get the most out of their possessions
#ScreenshotSaturday #gamedev #turnbased #basketball #rpg
November 16, 2024 at 2:17 PM
Revamped my tactics combat system
🏀 Hoopers still have 3 sets of moves (On-Ball, Off-Ball, Defense)
🎲 Players will have to manage their rolls and Hooper fatigue to get the most out of their possessions
#ScreenshotSaturday #gamedev #turnbased #basketball #rpg
🏀 Hoopers still have 3 sets of moves (On-Ball, Off-Ball, Defense)
🎲 Players will have to manage their rolls and Hooper fatigue to get the most out of their possessions
#ScreenshotSaturday #gamedev #turnbased #basketball #rpg
Reposted by Echo
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation to make it cleaner
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
December 12, 2024 at 4:17 AM
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation to make it cleaner
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
Reposted by Echo
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:13 AM
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
Reposted by Echo
Hey my dudes! If you wanna see a bunch of art, but you have an AI generated profile picture, you're gonna get blocked on sight by a TON of artists.
If you want an illustrated picture that kinda looks like you, just make a picrew!!!!!! There are SO MANY and some of them are really fucking good.
If you want an illustrated picture that kinda looks like you, just make a picrew!!!!!! There are SO MANY and some of them are really fucking good.
The Character Maker & Creator
This is Picrew, the make-and-play image maker. Create image makers with your own illustrations! Share and enjoy!
picrew.me
December 4, 2024 at 3:52 PM
Hey my dudes! If you wanna see a bunch of art, but you have an AI generated profile picture, you're gonna get blocked on sight by a TON of artists.
If you want an illustrated picture that kinda looks like you, just make a picrew!!!!!! There are SO MANY and some of them are really fucking good.
If you want an illustrated picture that kinda looks like you, just make a picrew!!!!!! There are SO MANY and some of them are really fucking good.
Reposted by Echo
Reposting this *again*, because I played some.
1) It's gloriously odd
2) Has solid gameplay
3) Has a solid artistic style that is consistent.
Oh, and...
4) It's free.
It's a genuinely *good* game and free. If you enjoy platformers, there is literally no reason not to download and enjoy this game.
1) It's gloriously odd
2) Has solid gameplay
3) Has a solid artistic style that is consistent.
Oh, and...
4) It's free.
It's a genuinely *good* game and free. If you enjoy platformers, there is literally no reason not to download and enjoy this game.
Please help this game be seen - over a decade in development, from the dev of "Psycho Waluigi." It's out now and free to download.
eyesineverything.itch.io/psycutlery
Thanks for coming over from Twitter/X, or checking this out if you're a Bluesky natural!
#indiegame #gamedev #screenshotsaturday
eyesineverything.itch.io/psycutlery
Thanks for coming over from Twitter/X, or checking this out if you're a Bluesky natural!
#indiegame #gamedev #screenshotsaturday
December 7, 2024 at 7:25 PM
Reposting this *again*, because I played some.
1) It's gloriously odd
2) Has solid gameplay
3) Has a solid artistic style that is consistent.
Oh, and...
4) It's free.
It's a genuinely *good* game and free. If you enjoy platformers, there is literally no reason not to download and enjoy this game.
1) It's gloriously odd
2) Has solid gameplay
3) Has a solid artistic style that is consistent.
Oh, and...
4) It's free.
It's a genuinely *good* game and free. If you enjoy platformers, there is literally no reason not to download and enjoy this game.
Reposted by Echo
Did you know you can find alot of really cool retro like Devs and Artists from these starter packs. I've added some new people and still got 70 more slots available
message below to be added :)
Part 1 - go.bsky.app/UchK6W2
Part 2- go.bsky.app/N58ycnB
#retro #gamedev #lowpoly #pixelart #gameart
message below to be added :)
Part 1 - go.bsky.app/UchK6W2
Part 2- go.bsky.app/N58ycnB
#retro #gamedev #lowpoly #pixelart #gameart
December 6, 2024 at 9:35 PM
Did you know you can find alot of really cool retro like Devs and Artists from these starter packs. I've added some new people and still got 70 more slots available
message below to be added :)
Part 1 - go.bsky.app/UchK6W2
Part 2- go.bsky.app/N58ycnB
#retro #gamedev #lowpoly #pixelart #gameart
message below to be added :)
Part 1 - go.bsky.app/UchK6W2
Part 2- go.bsky.app/N58ycnB
#retro #gamedev #lowpoly #pixelart #gameart
Reposted by Echo
Part of the Ceramic series I've been doing
December 5, 2024 at 6:13 PM
Part of the Ceramic series I've been doing
Reposted by Echo
I've also started implementing custom icons into my classes, and I can't go back! Not only does it spice up the editor, but it makes it evident you have scripts associated properly!
Check out the icon library I am using here: pixel-boy.itch.io/icon-godot-n...
#Godot #gamedev #indiedev #GodotTools
Check out the icon library I am using here: pixel-boy.itch.io/icon-godot-n...
#Godot #gamedev #indiedev #GodotTools
Icon Node For Godot by pixel-boy
16x16 Icons to customize the appearance of your nodes / custom class in godot
pixel-boy.itch.io
December 3, 2024 at 3:19 PM
I've also started implementing custom icons into my classes, and I can't go back! Not only does it spice up the editor, but it makes it evident you have scripts associated properly!
Check out the icon library I am using here: pixel-boy.itch.io/icon-godot-n...
#Godot #gamedev #indiedev #GodotTools
Check out the icon library I am using here: pixel-boy.itch.io/icon-godot-n...
#Godot #gamedev #indiedev #GodotTools