Zed/Zayne/Whatever
dedhedzed.bsky.social
Zed/Zayne/Whatever
@dedhedzed.bsky.social
I do Things. Sometimes develop games, sometimes write books, sometimes make videos. Sometimes nothing, honestly.
I have a mandatory office attendance day on Monday for my normal boring day job.

Anyway...

#gamedev #screenshotsaturday
February 8, 2025 at 4:18 PM
This is one of those things that was really boring and dull, but it needed doing, so now it's done, and I never have to do it again. Thrilling, I know.
#screenshotsaturday
February 8, 2025 at 12:43 PM
Arbitrary gradual progress unlock system is in place. I think we're nearly done, y'know.
#gamedev
February 5, 2025 at 1:06 PM
Got myself a little global achievement system working. I am now convinced all those "Press Start" title screen achievements over the years are teams who were working out how achievements worked. Because that's what I did (more or less).

#gamedev
February 3, 2025 at 2:19 PM
15 seconds of my Indie game.
#gamedev
February 2, 2025 at 11:19 PM
Things I am going to regret saying:

I THINK level 2 is done.
#screenshotsaturday
January 25, 2025 at 12:09 PM
Little showcase video of where we're at:

- Momentum based 'steering' physics so you have to 'turn' as you move. Does a good job of leading to a low barrier of entry but high skill ceiling, where you can achieve a very satisfying 'flow state'

- Turbo adjusted/balanced
- Flashier, more FX
#gamedev
January 21, 2025 at 2:09 PM
Shameless rip-off slop?
Maybe.

Functional options, control remapping, gamepad support, saving/loading, high scores, level select menus?
Hopefully.

Getting it DONE?
Definitely.

#screenshotsaturday #gamedev
January 18, 2025 at 3:29 PM
Here's an edited full game loop of what I guess I'd call Hampire Bearvivors.
#gamedev
January 12, 2025 at 11:20 PM
You ever realise it's been so long that you've forgotten how to make videogames?

It's fine, I can make a Survivors clone.
January 10, 2025 at 4:34 PM