Very unrealistic.
Very unrealistic.
Anyway...
#gamedev #screenshotsaturday
Anyway...
#gamedev #screenshotsaturday
#screenshotsaturday
#screenshotsaturday
This is fucking Nifflas. He made Knytt, Nightsky, so many things that WERE what "indie" was before most of the people you idolise or know about now even started.
And this is what he gets for posting enthusiastically about *game design*.
Children. I swear to god.
This is fucking Nifflas. He made Knytt, Nightsky, so many things that WERE what "indie" was before most of the people you idolise or know about now even started.
And this is what he gets for posting enthusiastically about *game design*.
Children. I swear to god.
#gamedev
#gamedev
Your mom had a rough transition to my mattress.
Your mom had a rough transition to my mattress.
Case in point.
Case in point.
- Momentum based 'steering' physics so you have to 'turn' as you move. Does a good job of leading to a low barrier of entry but high skill ceiling, where you can achieve a very satisfying 'flow state'
- Turbo adjusted/balanced
- Flashier, more FX
#gamedev
- Momentum based 'steering' physics so you have to 'turn' as you move. Does a good job of leading to a low barrier of entry but high skill ceiling, where you can achieve a very satisfying 'flow state'
- Turbo adjusted/balanced
- Flashier, more FX
#gamedev
Maybe.
Functional options, control remapping, gamepad support, saving/loading, high scores, level select menus?
Hopefully.
Getting it DONE?
Definitely.
#screenshotsaturday #gamedev
Maybe.
Functional options, control remapping, gamepad support, saving/loading, high scores, level select menus?
Hopefully.
Getting it DONE?
Definitely.
#screenshotsaturday #gamedev
It's fine, I can make a Survivors clone.
It's fine, I can make a Survivors clone.
Oh also I made a shop.
Oh also I made a shop.