Zed/Zayne/Whatever
dedhedzed.bsky.social
Zed/Zayne/Whatever
@dedhedzed.bsky.social
I do Things. Sometimes develop games, sometimes write books, sometimes make videos. Sometimes nothing, honestly.
Hmm.
March 24, 2025 at 4:31 PM
Yellow paint for railroading in contextual environments in game and level design?

Very unrealistic.
February 13, 2025 at 7:37 PM
I have a mandatory office attendance day on Monday for my normal boring day job.

Anyway...

#gamedev #screenshotsaturday
February 8, 2025 at 4:18 PM
This is one of those things that was really boring and dull, but it needed doing, so now it's done, and I never have to do it again. Thrilling, I know.
#screenshotsaturday
February 8, 2025 at 12:43 PM
Arbitrary gradual progress unlock system is in place. I think we're nearly done, y'know.
#gamedev
February 5, 2025 at 1:06 PM
February 4, 2025 at 10:57 PM
Jfc you people.

This is fucking Nifflas. He made Knytt, Nightsky, so many things that WERE what "indie" was before most of the people you idolise or know about now even started.

And this is what he gets for posting enthusiastically about *game design*.

Children. I swear to god.
February 4, 2025 at 10:48 PM
Got myself a little global achievement system working. I am now convinced all those "Press Start" title screen achievements over the years are teams who were working out how achievements worked. Because that's what I did (more or less).

#gamedev
February 3, 2025 at 2:19 PM
15 seconds of my Indie game.
#gamedev
February 2, 2025 at 11:19 PM
This is what The Future should look like. I will not be taking questions.
January 31, 2025 at 11:37 PM
January 31, 2025 at 5:17 PM
...why?
January 26, 2025 at 8:56 PM
"Sonic had a rough transition to 3D"
Your mom had a rough transition to my mattress.
January 25, 2025 at 5:19 PM
Things I am going to regret saying:

I THINK level 2 is done.
#screenshotsaturday
January 25, 2025 at 12:09 PM
January 24, 2025 at 9:18 AM
AI should turn up your volume when it plays a song you love but haven't heard forever because it knows you're gonna go "oh yes, banger."

Case in point.
January 23, 2025 at 5:56 PM
Little showcase video of where we're at:

- Momentum based 'steering' physics so you have to 'turn' as you move. Does a good job of leading to a low barrier of entry but high skill ceiling, where you can achieve a very satisfying 'flow state'

- Turbo adjusted/balanced
- Flashier, more FX
#gamedev
January 21, 2025 at 2:09 PM
AI, guys.
January 19, 2025 at 1:41 AM
Shameless rip-off slop?
Maybe.

Functional options, control remapping, gamepad support, saving/loading, high scores, level select menus?
Hopefully.

Getting it DONE?
Definitely.

#screenshotsaturday #gamedev
January 18, 2025 at 3:29 PM
If you want a sign of how old I am, I'm looking at this list like "Okay, where's the 'Select' button?"
January 15, 2025 at 9:37 AM
Made a very realistic high quality title screen.
January 13, 2025 at 1:11 AM
Here's an edited full game loop of what I guess I'd call Hampire Bearvivors.
#gamedev
January 12, 2025 at 11:20 PM
You ever realise it's been so long that you've forgotten how to make videogames?

It's fine, I can make a Survivors clone.
January 10, 2025 at 4:34 PM
Dog.
August 31, 2024 at 12:14 PM
I made a banner for the shop.
Oh also I made a shop.
November 26, 2023 at 9:09 PM