Principal Technical Artist @ Nordeus
https://www.artstation.com/nikoladamjanov
If you are curious about my personal projects, the talk is live 😎
youtu.be/_kbqxXpBNwI?...
If you are curious about my personal projects, the talk is live 😎
youtu.be/_kbqxXpBNwI?...
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Dark times jiggle me to make goofy things.
Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D
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Dark times jiggle me to make goofy things.
Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D
Stay hopeful.
Stay hopeful.
Got your ticket yet? everythingprocedural.com
#everythingproc #ProcGen #Houdini #GameDev
Got your ticket yet? everythingprocedural.com
#everythingproc #ProcGen #Houdini #GameDev
📃Read online: simonschreibt.de?na=view&id=14
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #techart #realtimevfx @froyok.fr @cyanilux.bsky.social
📃Read online: simonschreibt.de?na=view&id=14
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #techart #realtimevfx @froyok.fr @cyanilux.bsky.social
Here is my take on fully procedural Tongued thimbles (model, rig, animation)
Here is my take on fully procedural Tongued thimbles (model, rig, animation)
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders