ben driscoll
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daisyowl.com
ben driscoll
@daisyowl.com
I'm Ben Driscoll, I make games and stuff

🚀 Cobalt Core bit.ly/CobaltCoreSteam
🛠️ Sunshine Heavy Industries tinyurl.com/n88fsmee
🌼 Daisy Owl daisyowl.com
All the fonts in cobalt core and sunshine are by Chevy
if u like pixel fonts i sell a huge fucking pack of them

chevyray.itch.io

ain’t that somethin
The 175 Pixel Font Megapack!
YouTube video by ChevyRay
youtu.be
November 5, 2025 at 11:33 PM
It is objectively good for people to be able to mod your game easily. I was concerned if we were gonna be moddable but the community cracked the game open like a big juicy coconut before we even launched
This is why for any desktop release I do in the future I want to continue to use the normal C# binaries - even though C# now supports compiling to native binaries (great for Consoles) I want it to be easy to decompile the game.
October 29, 2025 at 7:16 PM
Reposted by ben driscoll
How we stared vs how we are now 💛

#pixelart #ドット絵
October 26, 2025 at 7:11 PM
Reposted by ben driscoll
Yay!!!! i finished #shiptember2025 here they all are
October 26, 2025 at 5:14 PM
Reposted by ben driscoll
the “this could’ve been an email” for programming is “this could’ve been an array”
October 25, 2025 at 7:19 PM
Reposted by ben driscoll
#pixelart #aseprite
Splitting Edge (2021)
October 24, 2025 at 10:16 PM
Reposted by ben driscoll
Reminder: Spooky Express is OUT NOW!

🚂🧟🧛
Take charge of the only rail service willing to carry the undead passengers of deepest, darkest Trainsylvania.

Steam: s.team/a/3352310
itch: draknek.itch.io/spooky-express
iOS: apps.apple.com/app/id673842...
Android: play.google.com/store/apps/d...
October 22, 2025 at 11:00 PM
oh your cat has an instagram account? mine is on linkedin
October 22, 2025 at 10:33 PM
checking the community cobalt core wiki for info about cards even tho i have the source code open right in front of me
October 22, 2025 at 9:59 PM
lossless png? no thank you, i prefer the analog warmth of jpeg compression artifacts
October 21, 2025 at 10:27 PM
why does music hit 10x harder on headphones on an airplane
October 20, 2025 at 11:24 PM
Reposted by ben driscoll
Learned that I am being laid off from Heart Machine, and will be leaving the studio later this month.

Do you need a contractor? I've got a track record of leading scope-friendly script revisions late in dev. I have also done a lot of consulting on new IPs and pitches/demos. Feel free to DM me!
October 7, 2025 at 9:40 PM
i think this article + chart are a really interesting idea, but i think the # of credits axis needs some refinement. the core team for cobalt core was 3 people, but for instance we also have like 50 people in the credits for the various localization teams (which we are happy to credit, of course!)
October 7, 2025 at 9:30 PM
Reposted by ben driscoll
welcome to 💥CRASHOUT CREW💢

form a crew of up to 4 overworked friends and drift into a frantic co-op forklift experience where teamwork is key, disaster is inevitable and managing stress is all on you.

DEMO drops Oct 13th as part of Steam Next Fest‼️

it's time to clock tf in.
October 2, 2025 at 5:00 PM
Reposted by ben driscoll
hi ben
October 5, 2025 at 5:12 AM
what's this guy's problem
October 5, 2025 at 4:39 AM
We have stuff like this too. The “make the whole thing” part of making a game is a lot easier if you make tools to help you do it (and especially ones that give you an overview of your progress / remaining work)
One of the most useful tools we built to manage the massive number of illustrations in Battle Suit Aces was the art production sheet.

We update it from the editor so we have in-game usage info and it pulls thumbnails from git. And then direction notes and progress tracking happens here.
September 29, 2025 at 9:44 PM
is that really what you want
September 25, 2025 at 11:29 PM
Reposted by ben driscoll
when cloud services hound me to pay for the 50th time
September 16, 2025 at 10:08 PM
Reposted by ben driscoll
my favorite thing reading opinions about writing C is you get professor malmo stroopwaffle like "the thoughtful engineer would be remiss in assuming operations of— " and then the next quote is linus torvalds saying "anyone who does this is a slime brained sack of shit"
September 8, 2025 at 5:52 AM
the idea of making games with the constraints of 1990's hardware sounds fun and focusing until you actually start to look into what those constraints look like
September 8, 2025 at 5:53 AM
i regret to inform everyone that i just read the DOOM black book and our next game will be written in C with a custom memory allocator 😔
September 8, 2025 at 1:08 AM
Reposted by ben driscoll
See ya tomorrow at 9AM 🚀👀 cherof.bandcamp.com/album/cobalt...
September 4, 2025 at 4:54 PM
banks spend massive marketing budgets being like "we're great for business :)" and then their website only lets you download your transaction history as pdfs
September 4, 2025 at 10:26 AM
"Captain, the word 'Blueberry' contains precisely 4 instances of the letter B. I can provide further proof of this assertion if necessary."
August 27, 2025 at 10:53 PM