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creaturecontainmnt.bsky.social
CC_dev
@creaturecontainmnt.bsky.social
Creature Containment is a solo-dev project
Top-down shooter w/ base management elements
Currently working towards Early Access

Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0
Itch Link: https://damage-trigger.itch.io/c
Spent this week upgrading the base tab! Upgraded shops have more items for sale, along with increasing the passive revenue gained.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 20, 2025 at 6:25 PM
Added the ability to upgrade your base shops! Max level is 3, and each level will add more items to purchase, along with increasing the passive revenue generated.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 19, 2025 at 9:56 PM
Updated the shop LVL emblem, working on implementing the ability to level up shops
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 18, 2025 at 9:23 PM
Finished adding all the items to the DB. One group added are food mixes, which provide a 3 minute long buff to 4 different stats. These will provide minimal healing, but lots of stat buffs at a price
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 17, 2025 at 10:16 PM
Working on the items that will be in the new stores. The Pharmacy will allow you to buy a number of drugs to enhance Operators. However, overuse will result in addiction and overall stat loss
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 16, 2025 at 11:50 PM
Shop backgrounds are done, working on their contents next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 14, 2025 at 8:19 PM
Spent this week upgrading the base menu! New shops can now be constructed, and recruitable Operators will have additional starting gear.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 13, 2025 at 7:14 PM
New shops are in, working on their item lists now. Recovery enables you to retrieve gear off of lost Operators, you'll be able to go back to the point where you died and get a % of your gear back
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 12, 2025 at 7:43 PM
Adding more shops for the upgraded base, starting with the company logos.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 10, 2025 at 8:15 PM
I'm thinking of implementing a scrolling background for the main menu, going to need to find a clean way to cut out some clouds....
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 9, 2025 at 10:09 PM
Finished implementing the Active Reload! Every time you succeed, you're refunded a portion of the energy cost, but the reloading timing speeds up to compensate.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 7, 2025 at 10:02 PM
Working on the Active Reload skill for the Gunner class. Active Reload is a very underused mechanic, wish more games included it
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 2, 2025 at 9:19 PM
Finished implementing the Chain Lightning ability this week! Pairs really well with the corpse explode ability, great for clearing out mobs
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #gameplay
November 29, 2025 at 4:11 PM
Got the Fragmentation Rocket working, also pretty happy with the results. Still working on a way to make the sparks align 1:1 with my wall decals
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 25, 2025 at 10:07 PM
HE Rocket is in. Pretty happy with the way it works.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 24, 2025 at 10:46 PM
Implementing the Gunner's rocket ability. Rockets will have variants, starting with HE, Frag, and Tandem. HE is splash damage, frag will launch projectiles, and tandem will have high single target damage.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 23, 2025 at 9:05 PM
Implemented the class requirement for ability chips in the Base Menu. Class equipping functionality is pretty much done, going to go back and finish the showcase abilities next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 19, 2025 at 10:56 PM
Updated the Operator Status panel that shows whenever you're equipping them. Always good to have things color coded to help with navigation
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 18, 2025 at 9:26 PM
Class chip functionality is in, working on base menu functionality next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 17, 2025 at 11:27 PM
Updated the class badges for recruits. Thinking of adding some further sub-classes, but I'll worry about that later
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art #games
November 15, 2025 at 7:25 PM
Small, but important update implemented today: You can no longer place objects outside the map! Sometimes the obvious things to implement are right in front of you lmao
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 14, 2025 at 10:26 PM
Working on the place able turret next. There's going to be 3 variations: MG, Sniper, and shotgun. Each one will be powerful, but enemies that get near will aggro, and quickly destroy it
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 11, 2025 at 12:44 AM
Finished implementing the new Corpse Explode ability for the Mage class. Going to need to find a good balance for it where you can still spam it, but not infinitely
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art #games #gameplay
November 8, 2025 at 6:15 PM
Working on the corpse explode ability. Next step is adding a new explosion anim and some juicy gibs
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 3, 2025 at 8:51 PM
Working on the class upgrades for Operators. Each class is going to be an overall archetype, with a focus on a variety of different builds within each class.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art
November 1, 2025 at 3:11 PM