CC_dev
@creaturecontainmnt.bsky.social
61 followers 37 following 83 posts
Creature Containment is a solo-dev project Top-down shooter w/ base management elements Currently working towards a Steam demo Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0 Itch Link: https://damage-trigger.itch.io/c
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Creature Containment will be participating in the #SteamNextFest tomorrow!!

I've updated the demo quite a bit for the Next Fest, so please go check it out!!

#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
The Creature Containment demo will be part of the upcoming #SteamNextFest! Please go check it out starting monday!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
Finished updating my options menu. My original slider knobs kept getting their transformed changed to negative numbers?? I fixed it by just deleting them and putting in new ones. Unity UI lol
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
Finally getting around to getting rid of the default Unity UI sprites for my options. The drop down menu took way too much time to get right, Unity UI can be such a nightmare 😭
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
I've been spending a bunch of time revamping my demo tutorial based off feedback. Which option would you choose? I'd 100% go for the instant action, ain't no way I'm reading all that.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
VSTs really do go hard with the aesthetics, I love the gradients they always use. Makes me wish I actually knew how to make music lol
The Creature Containment Demo is coming August 2nd!! This demo covers the entire prologue and will even let you transfer your save to the full game.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
Adding a contact enemy (globule) that'll go with the new projectile enemies. Can't have a dungeon crawler without a good slime
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
Working on patterns for new enemies. Going to be upping the overall projectile count after the prologue
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
The Codex menu is now complete! As the player picks up items, kills enemies, and build shops, new entries will be unlocked. This is the last big feature for the demo, releasing it soon!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
The Codex tracking system is complete! There's now also a notification light on the Navi button to let you know when new entries have been unlocked.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
All Codex entries are in, working on adding the discovery functionality now. Items found in shops will be added as the shops are built, everything else will be unlocked after encountering it in-field
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
Chip Codex section complete, only more more section and then I'll be free from the lore mines
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
Weapon Entries for the Codex are in, just a couple of sections left and then its back to polishing the demo for release
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
Currently working on the in-game visual codex. As the player progresses through the game, entries will be unlocked, and more about the world will be revealed
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
Finished touching up the last Navi button for the Codex, Base Menu should be ~90% complete now
#indiedev #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev
Back from a two-week break! Starting work on the last Base Menu panel, the CODEX. This panel will be where most of the in-game lore will be found, can't wait to start writing entries for it
#indiedev #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev
Updated the way the player dies! Instead of standing there awkwardly, the controlled Operator will now explode upon death. It's a dangerous world out there
#indiedev #gamedev #indiegames #madeinunity
Here's a small preview of the guns that will be available in the Early Access release for Creature Containment! My goal with the combat will always be to give the player powerful tools for the encounters to come, and these will be no exception.
#screenshotsaturday #gamedev #indiegames #unity
Finished implementing the last ability for the demo, Magic Missile! It's not the best for crowd control but for stationary targets its unbeatable.
#indiedev #gamedev #indiegames #madeinunity