Craig Kolb
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craigkolb.net
Craig Kolb
@craigkolb.net
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”

https://github.com/cek
Reposted by Craig Kolb
I got to do an explainer of neural shading-- with my NVIDIA hat on this time, and still full of Slang goodness! It's posted over at the NVIDIA developer blog: developer.nvidia.com/blog/how-to-...
How to Get Started with Neural Shading for Your Game or Application | NVIDIA Technical Blog
For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image possible within 16 milliseconds.
developer.nvidia.com
November 14, 2025 at 12:13 AM
Reposted by Craig Kolb
Really think this Shtetl Optimized piece by Harvey Lederman is worth reading: scottaaronson.blog?p=9030
Not sure it's an optimistic future, but it is a future that is still joyful
ChatGPT and the Meaning of Life: Guest Post by Harvey Lederman
Scott Aaronson’s Brief Foreword: Harvey Lederman is a distinguished analytic philosopher who moved from Princeton to UT Austin a few years ago. Since his arrival, he’s become one of my …
scottaaronson.blog
November 9, 2025 at 6:43 AM
Reposted by Craig Kolb
Today we released a new demo showcasing RTX Mega Geometry, ReSTIR PT, and DLSS all running together in our NvRTX branch of UE 5.6.

www.youtube.com/watch?v=3qyo...
Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1
YouTube video by NVIDIA Game Developer
www.youtube.com
October 21, 2025 at 6:50 PM
Subtly downgrade a band

They Are Unlikely To Be Giants
Subtly downgrade a band

Yeah, probably, we'll see.
Subtly downgrade a band

Matchbook 17
September 26, 2025 at 3:46 PM
My Dad played "An Evening Wasted With" for me when I was a very wee kiddo, and I remember being pleasantly shocked that grownups were allowed to be hilariously and cleverly snarky and sarcastic. A truly formative moment. He had a great run, but still: Damnit.

www.nytimes.com/2025/07/27/a...
Tom Lehrer, Musical Satirist With a Dark Streak, Dies at 97
www.nytimes.com
July 27, 2025 at 5:57 PM
Today in "why didn't anybody tell me about this a decade ago": github.com/chrisant996/...
GitHub - chrisant996/clink: Bash's powerful command line editing in cmd.exe
Bash's powerful command line editing in cmd.exe. Contribute to chrisant996/clink development by creating an account on GitHub.
github.com
July 10, 2025 at 5:13 AM
Reposted by Craig Kolb
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
July 9, 2025 at 10:21 PM
Reposted by Craig Kolb
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.

When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
Getting Started with Slang: Reflections API
shader-slang.org
July 1, 2025 at 2:07 PM
Reposted by Craig Kolb
If you’re quick, there’s a rare chance to see the only known photographs of the early computing pioneer, Ada Lovelace, as they will go on display in London for a few days.

www.ianvisits.co.uk/articles/see...
See the only known photos of computing pioneer Ada Lovelace at Bonhams London
If you’re quick, there’s a rare chance to see the only known photographs of the early computing pioneer, Ada Lovelace, as they will go on display in London for a few days.
www.ianvisits.co.uk
June 12, 2025 at 2:31 PM
Reposted by Craig Kolb
Finally finished adding @shader-slang.bsky.social shaders to all my (almost 100) @vulkan.org open source samples and wrote a bit about it here:

www.saschawillems.de/blog/2025/06...

tl;dr: I very much enjoyed this :)
Shaders for Vulkan samples now also available in slang
A new shading language enters the ring Unlike other 3D graphics apis, Vulkan did decouple human readable shaders from the api using SPIR-V as an intermediate representation. This makes it possible to ...
www.saschawillems.de
June 3, 2025 at 2:53 PM
Reposted by Craig Kolb
The founder of Penn's graphics program, Prof. Norm Badler, passed away last week. Norm was one of the early pioneers of CG, and over the past 50 years his students- thousands across PhD, Masters, and undergrad- have gone on to build much of today's CG field and industry. (1/5)
May 20, 2025 at 8:04 AM
Fun project from nmrobots.com. All it needs now is a camera, a beefier processor, and a suitable host.
May 17, 2025 at 4:58 AM
Reposted by Craig Kolb
Looking to get started with Slang and neural graphics, but not sure where to start? We're hosting a virtual meetup where I'll do a walkthrough from the ground up! Join me May 20!

shader-slang.org/event/2025/0...
Getting Started with Slang: Draw Your First Splat
shader-slang.org
May 8, 2025 at 12:02 PM
Reposted by Craig Kolb
The second in my series on Gaussian splatting in Slang has been posted! Here, I walk through how to go from the simplistic & slow implementation in my last GS example to something much speedier. (Although I may still have some more tricks up my sleeves there...)

shader-slang.org/blog/2025/04...
Neural Graphics: From First Principles to Performance
shader-slang.org
April 30, 2025 at 11:10 PM
Reposted by Craig Kolb
Really enjoying this old documentary on computer graphics youtu.be/W8-54-9J9ns
1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive
YouTube video by BBC Archive
youtu.be
April 17, 2025 at 7:31 PM
Reposted by Craig Kolb
Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...
Path Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
www.nvidia.com
April 16, 2025 at 1:16 PM
IRL NEE Nightmare
April 3, 2025 at 1:00 AM
Progress has been made.
March 27, 2025 at 4:06 AM
Reposted by Craig Kolb
To anyone at GDC interested in neural rendering/texture compression:

Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!

schedule.gdconf.com/session/adva...
schedule.gdconf.com
March 16, 2025 at 10:51 PM
"Thunderbirds are go!"
March 1, 2025 at 5:19 AM
Reposted by Craig Kolb
February 19, 2025 at 6:57 AM
Reposted by Craig Kolb
For those interested:

Alexey Panteleev will be giving a presentation about his work on Neural Texture Compression at Vulcanized 2025 on Thursday, February 13th at 9:30.

www.vulkan.org/events/vulka...
February 11, 2025 at 3:03 PM
Reposted by Craig Kolb
I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK
NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.
github.com
February 6, 2025 at 8:44 PM
Reposted by Craig Kolb
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...
GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters
github.com
January 30, 2025 at 2:09 PM