cmd-official.bsky.social
@cmd-official.bsky.social
Reposted
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
Reposted
Game design as a discipline stems from the premise that you know what the player "wants" better than the player does, at least some of the time, in the sense that you must be opinionated about what the experience of the game is... that's what game design is. That's the job.
If you asked a nation of games developers whether it's rude to "assume you understand what the player wants more than the player does", you would spark a civil war.
January 4, 2026 at 5:19 PM