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chunie.bsky.social
Chunie
@chunie.bsky.social
Furry artist. 18+ NSFW. patreon.com/chunie subscribestar.adult/chunie
Trying something.
December 2, 2025 at 5:10 PM
December 1, 2025 at 12:38 PM
Projectiles now calculate collision based on an average of the terrain surrounding the impact rather than just the edges of the impact pixel, which makes them move way more naturally.

You could move projectiles with terrain chutes now instead of just cannons, which is a fun idea.
December 1, 2025 at 10:56 AM
Added honey and acid for fun (and because I needed to generalize the fluid checks).
December 1, 2025 at 10:51 AM
Ice crystals turn water into ice!
November 28, 2025 at 11:43 AM
Added normals to the player-placed background today. Still pretty basic, but maybe it'll motivate me to work more on that decoration aspect.
November 25, 2025 at 5:06 PM
Made pump connections nice and wobbly today!
November 24, 2025 at 5:50 PM
November 23, 2025 at 7:44 PM
Updated look for the dispenser. I draw this in multiple layers, with a little projectile sprite inside that is offset by the internal progress percentage, so it looks like the projectile is actually coming from somewhere.
November 23, 2025 at 4:23 PM
A little drill animation. The drill itself is on its own layer and I can just change the color for different tiers without making a new animation.
November 22, 2025 at 6:30 PM
Fancier block placing.
November 20, 2025 at 11:59 AM
I added a very basic enemy respawn system. Mushrooms just spawn in a radius around the player every ten seconds for now.

Enemies that are stuck get moved up automatically now as well, which makes them a bit of a menace when they spawn underground.
November 18, 2025 at 2:12 PM
you can't stop me
November 18, 2025 at 9:56 AM
This is 400000. At some point it doesn't make a difference any more how many you add.
November 16, 2025 at 3:24 PM
Some gentler particles (and some tech).
November 16, 2025 at 10:10 AM
Maybe that's too many particles.
November 16, 2025 at 8:07 AM
watch your step
November 15, 2025 at 3:30 PM
I will not abuse this power.
November 14, 2025 at 3:52 PM
Process!
November 8, 2025 at 7:27 AM
I figured the game needed a minecart.
October 29, 2025 at 11:59 AM