Chunie
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chunie.bsky.social
Chunie
@chunie.bsky.social
Furry artist. 18+ NSFW. patreon.com/chunie subscribestar.adult/chunie
Projectiles now melt in lava. Ice turns into water, which immediately becomes steam, while other materials like stone become lava themselves. Projectiles can also float or sink in liquids with the same rules as the map simulation.
December 7, 2025 at 4:37 PM
Reposted by Chunie
🔊‼️
Christmas 2024 release
More stuff like this on Patreon for just $5!
patreon.com/zcik

SFX
@spicygaydog.bsky.social
Krampus
@voidslutva.bsky.social
POV
@lewddevbitches.bsky.social
Krampus character from
@chunie.bsky.social
December 5, 2025 at 10:47 PM
Time for Krampus again!
December 5, 2025 at 5:49 PM
Reposted by Chunie
December 4, 2025 at 11:08 PM
December 4, 2025 at 11:08 PM
Fluids now affect projectile velocity.
December 4, 2025 at 10:48 AM
I was messing around with the map generation and accidentally had part of the iron separation layer come through to the surface in an arc, which gave me the idea to write a small function that generates iron gears.
December 3, 2025 at 1:52 PM
Trying something.
December 2, 2025 at 5:10 PM
Added honey and acid for fun (and because I needed to generalize the fluid checks).
December 1, 2025 at 10:51 AM
Yesterday I thought it would be a good idea to rewrite all of the player physics, a working system that already feels good.

Halfway through I realized I also had to deal with all the edge cases that were already handled, so I quickly reverted everything.
November 30, 2025 at 3:51 PM
Reposted by Chunie
☀️☕️🍞
November 29, 2025 at 11:51 PM
Ice crystals turn water into ice!
November 28, 2025 at 11:43 AM
Reposted by Chunie
Lizard Springs. They like it hot!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/128019...
subscribestar.adult/posts/1832980
November 25, 2025 at 8:09 PM
Lizard Springs. They like it hot!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/128019...
subscribestar.adult/posts/1832980
November 25, 2025 at 8:09 PM
Added normals to the player-placed background today. Still pretty basic, but maybe it'll motivate me to work more on that decoration aspect.
November 25, 2025 at 5:06 PM
Button logic is defeating me.
November 25, 2025 at 10:47 AM
Made pump connections nice and wobbly today!
November 24, 2025 at 5:50 PM
Updated look for the dispenser. I draw this in multiple layers, with a little projectile sprite inside that is offset by the internal progress percentage, so it looks like the projectile is actually coming from somewhere.
November 23, 2025 at 4:23 PM
Reposted by Chunie
Gecko butt
November 23, 2025 at 2:34 PM
A little drill animation. The drill itself is on its own layer and I can just change the color for different tiers without making a new animation.
November 22, 2025 at 6:30 PM
Reposted by Chunie
November 21, 2025 at 9:01 PM
Revamped the game progression a bit today. Previously, you had the reach the bottom of the map before you had access to the mining drill at all, so you would mine everything before that manually.

Now, you get it as soon as you have steel, and you can progressively upgrade it to get more from nodes.
November 22, 2025 at 10:07 AM
November 21, 2025 at 9:01 PM
Fancier block placing.
November 20, 2025 at 11:59 AM