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chunie.bsky.social
Chunie
@chunie.bsky.social
Furry artist. 18+ NSFW. patreon.com/chunie subscribestar.adult/chunie
why is acid green
December 1, 2025 at 12:58 PM
December 1, 2025 at 12:38 PM
Projectiles now calculate collision based on an average of the terrain surrounding the impact rather than just the edges of the impact pixel, which makes them move way more naturally.

You could move projectiles with terrain chutes now instead of just cannons, which is a fun idea.
December 1, 2025 at 10:56 AM
Based on this, but once I had it working I found it really difficult to get the same feel back:
www.youtube.com/watch?v=hG9S...
Math for Game Programmers: Building a Better Jump
YouTube video by GDC Festival of Gaming
www.youtube.com
November 30, 2025 at 4:10 PM
Don't worry about it!
November 28, 2025 at 5:30 PM
Don't worry about it.
November 28, 2025 at 12:28 PM
I can't really show it off, but I also made the map upscaling wayyyy more efficient by only upscaling the visible map instead of literally everything. Feels good!
November 25, 2025 at 5:10 PM
November 23, 2025 at 7:44 PM
All the nodes only produce one material for now, but the way the system works, a node could have 100 stone and 200 copper in a layer, and the drill would mine one randomly until that layer was empty.

I can also easily make deeper layers produce different materials, which could be fun.
November 22, 2025 at 10:24 AM
This avoids suddenly having to go and build drills for all the nodes at once in the endgame.

I set it up so each drill upgrade lets you mine deeper resources in each node, so the early limited copper nodes are still useful later on, once you have the next tier of upgrades.
November 22, 2025 at 10:19 AM