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chromewarrior.bsky.social
meaningless [C]ode
@chromewarrior.bsky.social
Developing 50,000 Coffins (Coming Soon) in Godot. New England-based fighting game player [+R Kliff / MBTL Saber]
I love how Steam visualizes my hand injury
December 30, 2024 at 11:57 PM
Swelling has gone down in my hand over the past week and I was able to get this done
November 10, 2024 at 8:06 PM
Kinda cozy despite all the stone
November 6, 2024 at 7:09 PM
Quick mockup of a basic room
November 5, 2024 at 11:56 PM
Only a small update but I've got a stairwell started. Where does it go?
November 2, 2024 at 9:44 PM
A little more work on 50,000 Coffins, but also started on what comes next
October 28, 2024 at 12:02 AM
Oh shit what's this?
October 27, 2024 at 10:31 PM
I'm pretty confident I'll be getting this out for the end of October!
October 27, 2024 at 12:25 AM
Very quick main menu mockup so I can start doing scene transitions

#GodotEngine
October 26, 2024 at 7:46 PM
Explore the dark corners of the Coffin Ship's "Storage Floor-1", read hand-written notes and poems, and discover hidden secrets in 50,000 Coffins

#GodotEngine #screenshotsaturday #indiedev #gamedev
October 26, 2024 at 4:41 PM
Working on some more lighting and sound stuff to hopefully show tomorrow!
October 26, 2024 at 12:25 AM
Sorry for the messy writing. My hand hurts
October 24, 2024 at 11:39 PM
Slow and tedious stuff still. Can't wait to have everything back into Godot and start working on the last few things before release
October 23, 2024 at 11:44 PM
Slow update night (and honestly probably most of this week), but I'm looking forward to showing off some changes this weekend
October 22, 2024 at 11:52 PM
This was delayed several minutes because I was holding down Shift + RMB
October 22, 2024 at 12:27 AM
Despite some issues with Trenchbroom this morning, I've got almost half the shelves textured and placed, and most of the actual texture work done.
October 20, 2024 at 11:44 PM
50,000 Coffins is an explorable diorama demonstrating the scale of mass death and it's coming soon.
October 20, 2024 at 8:56 PM