It is funny when games discourse chews itself up so much it reaches dead ends like "video games are ontologically evil gambling machines that manipulate and rob people of their free time."
February 6, 2026 at 9:45 PM
It is funny when games discourse chews itself up so much it reaches dead ends like "video games are ontologically evil gambling machines that manipulate and rob people of their free time."
A sentiment I feel is secretly common is a view of game design/game designers being like a 'director' to the player who is delivering a performance as an 'actor'. Good game design is what makes the player perform in a very specific way. And that means any deviance the game allows is 'bad directing.'
February 6, 2026 at 1:04 AM
A sentiment I feel is secretly common is a view of game design/game designers being like a 'director' to the player who is delivering a performance as an 'actor'. Good game design is what makes the player perform in a very specific way. And that means any deviance the game allows is 'bad directing.'
xbox 360 games will never "become" retro, because they were specifically defined in opposition to retro, much as postmodern literature isn't suddenly reclassified as regular modernist once it's old enough. xbox 360 games can become old, but they can't become retro. if you post sanae at me ill kill y
January 27, 2026 at 10:21 PM
xbox 360 games will never "become" retro, because they were specifically defined in opposition to retro, much as postmodern literature isn't suddenly reclassified as regular modernist once it's old enough. xbox 360 games can become old, but they can't become retro. if you post sanae at me ill kill y