ch-cgi.bsky.social
@ch-cgi.bsky.social
Reposted
A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. 📊

Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more.

If you are a game developer, this is a game-changer!

👇

github.com/zalo/MathUti...
December 8, 2024 at 5:28 PM
Reposted
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=13
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #techart #realtimevfx
November 25, 2024 at 8:47 PM
Reposted
I love how sclerp almost feels opinionated in picking a forward/up direction to align to, but it really doesn't, it just picks whatever screw axis it has to, in order to solve a motion from A to B. this is super neat!
November 22, 2024 at 11:02 PM
Reposted
If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]

There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨

Check it out here: halisavakis.com/technically-...

#gamedev #vfx #indiedev #shaders
November 22, 2024 at 10:04 AM
Reposted
Apparently some of our peers have a kink for backpack inventory design... Here is more love for details in Cairn :-)
* Liquids move in their bottles
* When you make something hot in the camp, it has smoke on it
cc @jordidepaco.bsky.social @jesawyer.bsky.social @sirrosen.bsky.social 😉
November 15, 2024 at 5:12 PM
Reposted
another cool thing you can do with mesh shells, good textures and some shader refinement ~~ messy paint strokes!

I'm already getting so much out of this implementation 😗

#gamedev #shaders #vfx #techart
October 25, 2024 at 7:16 AM
Reposted
I wrote a whole article about different versions of this trick from simple to "wtf". Make sure to also read all the updates i added tot he article!
simonschreibt.de/gat/windows-...
#gamedev #techart
October 25, 2024 at 2:40 PM