Carter Anderson
cart.work
Carter Anderson
@cart.work
Creator of Bevy Engine. Gamedev, programmer, and artist.
Reposted by Carter Anderson
It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year.

You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
Community Reflection on Bevy's Fifth Year
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 17, 2025 at 12:12 AM
Reposted by Carter Anderson
Fantasy Fencer - Dev Journal 1 is live! My first dev journal video, yay! 😸

I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️

Check it out! 📼

youtu.be/O4dloP3gHTM

#indiedev #gamedev
Fantasy Fencer - Dev Journal 1
YouTube video by PostRobcore
youtu.be
September 8, 2025 at 7:31 PM
Wonderwall but it’s math rock and with a Game Boy
YouTube video by Josh Waites
www.youtube.com
August 21, 2025 at 11:49 PM
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
August 11, 2025 at 10:54 AM
Reposted by Carter Anderson
A polished commercial #visualnovel? In #rust?! Made with #bevy?! Better believe it :D

Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
June 26, 2025 at 7:38 PM
Reposted by Carter Anderson
🦜 added charged flowers
🦆 ..which grant a lot 'fortune'
🦫 ..and drop special items
🐇 breaking boulders can lightly charge nearby flowers

#bevyengine #rustlang #gamedev #solodev #cozygame
June 26, 2025 at 8:52 AM
Reposted by Carter Anderson
🦆 added UI notifications for:
🐇 reaching a new 'level'
🦜 gaining a 'fortune'
🐿️ (optional) restored mana
🐦‍⬛ (optional) lost/restored health

#bevyengine #rustlang #gamedev #solodev #cozygame
June 25, 2025 at 8:47 AM
Reposted by Carter Anderson
Arcs and Chains! Now to change the model of notes attached to those chains...

#beatsaber #bevy #bevyengine #rustlang
June 25, 2025 at 7:30 PM
Reposted by Carter Anderson
spent way too much time but I'm happy with tabbed settings

#rust #bevy #gamedev #ui
June 24, 2025 at 7:43 PM
Reposted by Carter Anderson
I've been working on a #beatsaber map viewer (and hopefully one day, editor) that supports V3/group lighting. Still has a long way to go, but I think I finally have a promising design.

#bevy #bevyengine #rustlang
June 24, 2025 at 6:12 PM
Reposted by Carter Anderson
The results of Bevy Jam #6 are in!

We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!

The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6

And here are the jam results:
itch.io/jam/bevy-jam...
A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
4d4xfun.itch.io
June 24, 2025 at 1:47 AM
Reposted by Carter Anderson
After years of yelling into the void, the void finally answered our call! The Bevy Foundation has acquired the bevy.org domain, and as of today it is live as our official domain!

Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.
Bevy Engine
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
June 5, 2025 at 11:01 PM
Reposted by Carter Anderson
It is almost time for Bevy Jam #6, the official #Bevy game jam!

The jam starts on May 31st (8 days from now) and runs until June 8th.

You can sign up, read the rules, and find teammates here:

itch.io/jam/bevy-jam-6
Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
itch.io
May 22, 2025 at 7:47 PM
Reposted by Carter Anderson
I just released version 0.3 of Avian, an ECS-driven #physics engine for @bevyengine.org.

Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.

The announcement can be found here:
joonaa.dev/blog/08/avia...
Avian Physics 0.3 - Joona Aalto
Improved contact reporting, collision hooks, and many more collision detection updates
joonaa.dev
May 9, 2025 at 10:50 PM
Reposted by Carter Anderson
All this chatter about how Rust is supposedly bad for game development is the exact same chatter I used to read about how Rust is bad for server-side apps, or desktop apps, or OS kernels, or libraries to be called from C, etc. etc. 1/2
April 29, 2025 at 12:15 AM
Really excited about this release. The performance wins were HUGE this cycle, and we've made a lot of progress on the app development user experience.
bevy.org Bevy @bevy.org · Apr 24
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:14 PM
It took me a year to finally set up (it taking this long was fully on me ... I got tired of doing paperwork), but I'm officially employee number 2 of the #Bevy Foundation!
April 15, 2025 at 2:42 AM
Here is a followup to my previous "consolidate #Bevy microblogging" post, which includes our final decision:
github.com/bevyengine/b...
The "No Clear Winner" Era of Federated Microblogging · bevyengine bevy · Discussion #18302
This is a followup to my post suggesting that Bevy consolidate its microblogging presence to Bluesky, which is currently spread out across X, Mastodon, and Bluesky. I also strongly encouraged the c...
github.com
March 14, 2025 at 1:02 AM
This is a hard, but important conversation that I think the #bevy community needs to have.

github.com/bevyengine/b...
It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter), a Mastod...
github.com
March 4, 2025 at 1:08 AM
Did some work on Bevy's catch-all (anyhow-style) error type today. I figured we might as well take advantage of the fact that we can be opinionated and fix the "stack trace noise problem".

If you're familiar with the current state of affairs this will look blissfully simple to you.

#bevy
March 3, 2025 at 2:57 AM
My ECS Relationships PR just landed in #bevy!

In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.

Next for me is reactivity and Bevy's new scene system!
Relationships (non-fragmenting, one-to-many) by cart · Pull Request #17398 · bevyengine/bevy
This adds support for one-to-many non-fragmenting relationships (with planned paths for fragmenting and non-fragmenting many-to-many relationships). "Non-fragmenting" means that entities ...
github.com
January 19, 2025 at 12:22 AM
I'm @cart.work now! Only serious WORK posts from here on out. Nothing at that domain yet, but I'll probably host a blog there at some point.
December 19, 2024 at 9:26 PM
The English alphabet is wrong. You missed this. Your parents missed this. Our ancestors all the way back to 700 BC missed this. I am the first person to notice this, making me a once in 2.7 MILLENNIA genius. I'll try to put this in simple enough words that even your puny brains can understand (1/26)
November 30, 2024 at 5:15 AM
Reposted by Carter Anderson
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM
The future of gamedev is open. @bevyengine.org isn’t ready to replace Unity yet, but the value of making steady forward progress, fully decoupled from the need to monetize, with development driven by the community is clear. Not “fully owning” the platform you build on is a liability.
Why does Unity keep making reasons for people to avoid it? All they gotta do is make engine, support devs, and charge in a way where you don't suddenly go out of business over your engine choice.

On this episode of "Unity fucks up", apparently client revenue counts towards your own? Is that true?
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same.

It's not just us.

DO NOT USE UNITY!
November 27, 2024 at 11:03 PM