You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️
Check it out! 📼
youtu.be/O4dloP3gHTM
#indiedev #gamedev
I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️
Check it out! 📼
youtu.be/O4dloP3gHTM
#indiedev #gamedev
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
🦆 ..which grant a lot 'fortune'
🦫 ..and drop special items
🐇 breaking boulders can lightly charge nearby flowers
#bevyengine #rustlang #gamedev #solodev #cozygame
🦆 ..which grant a lot 'fortune'
🦫 ..and drop special items
🐇 breaking boulders can lightly charge nearby flowers
#bevyengine #rustlang #gamedev #solodev #cozygame
🐇 reaching a new 'level'
🦜 gaining a 'fortune'
🐿️ (optional) restored mana
🐦⬛ (optional) lost/restored health
#bevyengine #rustlang #gamedev #solodev #cozygame
🐇 reaching a new 'level'
🦜 gaining a 'fortune'
🐿️ (optional) restored mana
🐦⬛ (optional) lost/restored health
#bevyengine #rustlang #gamedev #solodev #cozygame
#beatsaber #bevy #bevyengine #rustlang
#beatsaber #bevy #bevyengine #rustlang
#bevy #bevyengine #rustlang
#bevy #bevyengine #rustlang
We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!
The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!
The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.
The announcement can be found here:
joonaa.dev/blog/08/avia...
Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.
The announcement can be found here:
joonaa.dev/blog/08/avia...
bevyengine.org/news/bevy-0-...
github.com/bevyengine/b...
github.com/bevyengine/b...
github.com/bevyengine/b...
github.com/bevyengine/b...
If you're familiar with the current state of affairs this will look blissfully simple to you.
#bevy
If you're familiar with the current state of affairs this will look blissfully simple to you.
#bevy
In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.
Next for me is reactivity and Bevy's new scene system!
In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.
Next for me is reactivity and Bevy's new scene system!
bevyengine.org/news/bevy-0-15
bevyengine.org/news/bevy-0-15
On this episode of "Unity fucks up", apparently client revenue counts towards your own? Is that true?
It's not just us.
DO NOT USE UNITY!