Capn Teddy
capnteddy.bsky.social
Capn Teddy
@capnteddy.bsky.social
Project Chains in pre-production 🛠️
Data Analyst/Software Developer
LA/KSA
Games are...
Reposted by Capn Teddy
Just finished hooking up the time meter (in the upper right corner) which, until now, has been purely decorative and totally non-functional. Now it will advance after a full round and will trigger the lighting changes.

#screenshotsaturday #gamedev #indiedev #pixelart #tactics #rpg #farmageddon
January 4, 2025 at 8:59 PM
Day 1 of #100DaysofGameDev 2

Starting over with the challenge. Honestly I knew December was not the right month to start this, I knew I'd be too busy with life but I didn't want to put it off.
Today I refactored the code for some attack types and things are taking shape!
#indiedev #gamedev #godot
December 28, 2024 at 6:34 PM
Reposted by Capn Teddy
Time to game dev >:)

*2 hours later*

The dropdown box is working >:)
December 26, 2024 at 5:12 PM
Reposted by Capn Teddy
There is NO finish line in #IndieDev.

Announced your game? Time to work on the demo! Demo out? Hurry up & flesh out the full game! Release day? Time to read reviews and push patches!

Oh, and don’t forget to announce your next game soon! Players have short memories, y'know ... 🏎️🏁 #GameDev
December 26, 2024 at 11:00 PM
I'm really disappointed, it's 2:35 AM and I've had about 20 minutes of sleep. I've finished my traveling for now but I have officially broken my #100DaysofGameDev commitment 😣

Time for part 2 electric boogaloo baby! Tomorrow we start back up at day 1 of #100DaysofGameDev! #gamedev #indiedev #godot
December 26, 2024 at 11:38 PM
Tomorrow is going to be really rough, after work I'm doing a 6 hour drive to a family wedding so idk how much progress ill be able to get done, but i'll do my best
#100daysofgamedev #100daysofcode
December 25, 2024 at 7:37 PM
At this rate I'll have some cool stuff to show off next week hopefully! #indiedev #gamedev #godot #roguelike
December 25, 2024 at 7:36 PM
Day 17 of #100DaysofGameDev went great. Learned a lesson, when a bug is making no fucking sense, check other files lmao. I started recoding my attack types to work with all the changes I've made recently and its going really well. First test attack did like 610k damage lmao
#indiedev #gamedev #godot
December 25, 2024 at 7:35 PM
Day 16 of #100daysofGameDev was productive, feeling better so I got to work setting up my battle system. Earlier I had my attacks prototyped out and since then I've written up some systems that need to interact with them, now I'm stitching everything together #gamedev #indiedev #godot #roguelike
December 24, 2024 at 11:08 PM
Day 15 of #100daysofgamedev, I've been sick since I got home from work so I pushed myself to get in at least a little bit of code in, managed to do about an hours worth, went okay. Just trying to figure out now how to send data on a button press to the director, to then start a specific flow
December 23, 2024 at 11:07 PM
Reposted by Capn Teddy
Game Documents
gamedocs.org

A simple website with links to game documents, including design, templates and even pitch documents!
#GameDev
Game Documents | About Game Design Documents
gamedocs.org
December 23, 2024 at 11:38 AM
Reposted by Capn Teddy
Decline's Drops: A hand-drawn melancholic platformer packed with action! Now 30% off on the #itchWinterSale!

drazglb.itch.io/declines-dro...
December 23, 2024 at 12:47 PM
I wanted to post this, back in my final year of university I made a little #roguelike in #unity that had procedurally generated dungeons. This is the map generating at runtime, all those rooms had randomly generated loot and enemies, and each green line is enemy pathfinding to the player.
December 22, 2024 at 8:34 PM
My data analytics nerd side is coming out, python scripts to graph out my exponential scaling damage system, seeing how much damage the player will be doing at different chain levels is so cool. Its going to be so fun to see players get crazy damage with crazy combo chains
#gamedev #indiedev #godot
December 22, 2024 at 7:49 PM
Day 14 of #100daysofgamedev done. Really quite happy with what I came up with for the elemental/status effect system. The effects are interesting and not even that hard to implement (in my head at least). Need to overhaul the minimal combat system i have already though lol. #indiedev #gamedev #godot
December 22, 2024 at 7:43 PM
Day 13 of #100DaysofGameDev sees a no code day, I'm not really sure how much that bends the rules but I'm taking liberties. I spent all day with game design problems, specifically status effects, elemental effects, and possible effects of items. #gamedev #indiedev #godot #roguelike
December 22, 2024 at 6:25 AM
Hey #artist #gamedev #indiedev #godot; does anyone have any experience with using rotoscoping for #gameart? Really curious to use it for pixel art, I think it might make the process a little easier on someone like me with no developed art skills. Also anyone know/recommend Smack Studio?
December 20, 2024 at 8:17 PM