Continued added in more dialogue for the ghost game, and doing some programming stuff for my thief game. One more day in the jam, let's see what I can get done with it.
#GameDev #IndieDev #Unity
Continued added in more dialogue for the ghost game, and doing some programming stuff for my thief game. One more day in the jam, let's see what I can get done with it.
#GameDev #IndieDev #Unity
Ghosts have rules. Ignore them, and you might end up dead.
#GameDev #IndieDev #Unity
Ghosts have rules. Ignore them, and you might end up dead.
#GameDev #IndieDev #Unity
Spent the day finishing the last few cutscenes. Just have to do a little bit of clean up and testing tomorrow, and the game is ready to play.
#GameDev #IndieDev #Unity
Spent the day finishing the last few cutscenes. Just have to do a little bit of clean up and testing tomorrow, and the game is ready to play.
#GameDev #IndieDev #Unity
It is definitely a monday... Got some more work on the Revival Jam project done. Some more player animations done and the level has expanded.
#GameDev #IndieDev #Unity
It is definitely a monday... Got some more work on the Revival Jam project done. Some more player animations done and the level has expanded.
#GameDev #IndieDev #Unity
Still grinding away at Revival Jam. Improved a few enemy systems today and worked on some more sprites, just trying to be somewhat productive today. Feeling a like this goon.
#GameDev #IndieDev #Unity
Still grinding away at Revival Jam. Improved a few enemy systems today and worked on some more sprites, just trying to be somewhat productive today. Feeling a like this goon.
#GameDev #IndieDev #Unity
Revival Jam is coming along strong. Got some goons ready to beat up the player. I think my last major hurdles are the level design and sounds.
#GameDev #IndieDev #Unity
Revival Jam is coming along strong. Got some goons ready to beat up the player. I think my last major hurdles are the level design and sounds.
#GameDev #IndieDev #Unity
More sprites practice and a new defense mechanism, throwing heavy objects.
#GameDev #IndieDev #Unity
More sprites practice and a new defense mechanism, throwing heavy objects.
#GameDev #IndieDev #Unity
More work on Revival Jam. Polishing some code and started working on sprites. Gonna need to start look a sound soon.
#GameDev #IndieDev #Unity
More work on Revival Jam. Polishing some code and started working on sprites. Gonna need to start look a sound soon.
#GameDev #IndieDev #Unity
Back on the Revival Jam game. Working on plotting on the level and wrapping up some player mechanics. Big addition is the loot bag. It grows as you collect loot and augments your moveset as it grows. More on that coming soon.
#GameDev #IndieDev #Unity
Back on the Revival Jam game. Working on plotting on the level and wrapping up some player mechanics. Big addition is the loot bag. It grows as you collect loot and augments your moveset as it grows. More on that coming soon.
#GameDev #IndieDev #Unity
Late night trying to get assets in and everything assembled. Been a while since I last jammed and I'm a little rusty, but hopefully everything goes smoothly and I'll be posting a link to the game tomorrow night.
#GameDev #IndieDev #Unity
Late night trying to get assets in and everything assembled. Been a while since I last jammed and I'm a little rusty, but hopefully everything goes smoothly and I'll be posting a link to the game tomorrow night.
#GameDev #IndieDev #Unity
Some parts of the game are going slowly and not much to show off, but all the coding should now be done. Now the rest of the jam will be art, writing, and designing puzzles.
#GameDev #IndieDev #Unity
Some parts of the game are going slowly and not much to show off, but all the coding should now be done. Now the rest of the jam will be art, writing, and designing puzzles.
#GameDev #IndieDev #Unity
Early update as my team and I start cranking stuff out. Just a quick glimpse at the combat system we are testing. I'm loving the idea we came up with and might continue it through #Devtober.
#GameDev #IndieDev #Unity
Early update as my team and I start cranking stuff out. Just a quick glimpse at the combat system we are testing. I'm loving the idea we came up with and might continue it through #Devtober.
#GameDev #IndieDev #Unity
More work on the Skra Missions and some more pixel art pracitce today. This is also the last update for this project for a bit. I have a Game Jam starting tomorrow, so I'll be focusing on that.
#GameDev #IndieDev #Unity
More work on the Skra Missions and some more pixel art pracitce today. This is also the last update for this project for a bit. I have a Game Jam starting tomorrow, so I'll be focusing on that.
#GameDev #IndieDev #Unity
As I move beyond the Prologue, I'll be starting to create what I call Epics. These are larger sets of quests that are meant to have larger effects on the galaxy. 1st one up is about the verminous Skra and their extremely fracture society.
#GameDev #IndieDev #Unity
As I move beyond the Prologue, I'll be starting to create what I call Epics. These are larger sets of quests that are meant to have larger effects on the galaxy. 1st one up is about the verminous Skra and their extremely fracture society.
#GameDev #IndieDev #Unity
Trying to expand the combat systems so that they are more than just move character and shoot. One of the new additions today is Weapon Penetration and Armor. These values are a new factor when decided how you engage with you squad.
#GameDev #IndieDev #Unity
Trying to expand the combat systems so that they are more than just move character and shoot. One of the new additions today is Weapon Penetration and Armor. These values are a new factor when decided how you engage with you squad.
#GameDev #IndieDev #Unity
Some final touch ups on the Galaxy Map. The Space Lanes are now working properly, without me having to manually connect each one individually, and Planets can populate themselves with points of interest on their own.
#GameDev #IndieDev #Unity
Some final touch ups on the Galaxy Map. The Space Lanes are now working properly, without me having to manually connect each one individually, and Planets can populate themselves with points of interest on their own.
#GameDev #IndieDev #Unity
With the prologue nearing it's end, I'm shifting my priorities towards more art practice, doing a visual overhaul, mapping out the galaxy, and developing more objective types.
I took a second to work on the galaxy map's functionality.
#GameDev #IndieDev #Unity
With the prologue nearing it's end, I'm shifting my priorities towards more art practice, doing a visual overhaul, mapping out the galaxy, and developing more objective types.
I took a second to work on the galaxy map's functionality.
#GameDev #IndieDev #Unity
Not gonna lie, today was a bad day and almost ended this challenge.
Some assets somehow reverted back to an earlier state, and I had to spend my dev time today just fixing that. Not entirely sure what caused it, but I'm going to find out.
#GameDev #IndieDev #Unity
Not gonna lie, today was a bad day and almost ended this challenge.
Some assets somehow reverted back to an earlier state, and I had to spend my dev time today just fixing that. Not entirely sure what caused it, but I'm going to find out.
#GameDev #IndieDev #Unity
Took some time to do some writing and world building. I'll soon be expanding outside of the prologue area, and I'm gonna need flesh out the universe a lot more. One of the new additions are these guys, my galaxy's little grey men.
#GameDev #IndieDev #CreatureDesign
Took some time to do some writing and world building. I'll soon be expanding outside of the prologue area, and I'm gonna need flesh out the universe a lot more. One of the new additions are these guys, my galaxy's little grey men.
#GameDev #IndieDev #CreatureDesign
Bit of a Rest Day. Just cleaning up and refining some of the rougher bits of code and make some more alpha sprites. Planning to do some daily sprite practice to try to improve the look of the game.
#GameDev #IndieDev #Unity
Bit of a Rest Day. Just cleaning up and refining some of the rougher bits of code and make some more alpha sprites. Planning to do some daily sprite practice to try to improve the look of the game.
#GameDev #IndieDev #Unity
#gamedev #solodev #indiegame
#gamedev #solodev #indiegame
This morning I woke up with the idea of creating a more dynamic pause menu for Wandering Cat, replacing the old static one. I like the result and I’ll improve it over time.
#wanderingcat #indiedev #solodev #gamedev #madewithunity
This morning I woke up with the idea of creating a more dynamic pause menu for Wandering Cat, replacing the old static one. I like the result and I’ll improve it over time.
#wanderingcat #indiedev #solodev #gamedev #madewithunity
Today was more of a cleanup day. Code, level-design, and adding save points.
Considering weekdays, I'll work on the main project. Then on weekends, I'll work on the side project. Since the main project is just adding levels and mechanics.
#100daysofgamedev | #gamedev | #indiegame
Today was more of a cleanup day. Code, level-design, and adding save points.
Considering weekdays, I'll work on the main project. Then on weekends, I'll work on the side project. Since the main project is just adding levels and mechanics.
#100daysofgamedev | #gamedev | #indiegame
A few small wins. Got the new objective system in place, added a little ui reminder for objectives, and implemented one new objective type with two more on the way.
#GameDev #IndieDev #Unity
A few small wins. Got the new objective system in place, added a little ui reminder for objectives, and implemented one new objective type with two more on the way.
#GameDev #IndieDev #Unity
Finishing the level geometry for Revival jam, and doing some fininshing work on the incompleted Jamsepticeye game. Starting to feel the wear and tear of working on two games at once, but they should be finished soon.
#GameDev #IndieDev #Unity
Finishing the level geometry for Revival jam, and doing some fininshing work on the incompleted Jamsepticeye game. Starting to feel the wear and tear of working on two games at once, but they should be finished soon.
#GameDev #IndieDev #Unity