CactusPuppy
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CactusPuppy
@cactuspuppy.dev
Prolific Overwatch Workshopper and general Overwatch nerd.
Seeing some chatter about Freja, Kiriko, and Lucio having a faster base speed in the latest #Overwatch patch. As far as my testing in both 5v5 and 6v6 customs shows, this is not the case. Freja, Lucio, and Kiriko still have a base 5.5 m/s move speed.
November 11, 2025 at 10:45 PM
Hey, so uh... I *might* have just finished a bunch of projects then forgotten to let you all know on here... so let's fix that!

First up, the Custom Game Toolbox, a set of tools for precisely conducting and measuring Overwatch experiments, is now available in the Stadium Practice Range! Code 7JRMA
June 5, 2025 at 5:30 PM
Soooo... the extra beams from Mercy's Valkyrie don't heal in OW Classic. At all. (The damage boost works just fine though)

#Overwatch2 #OverwatchClassic #owbugs
February 7, 2025 at 4:46 AM
So... apparently you can become immune to EMP by running into an enemy Hazard's wall. This EMP immunity persists (even through respawning) until the would-be target switches heroes.
November 23, 2024 at 8:55 AM
Ultimate - Downpour
Cost: 1900
~30m length x ~12m wide x ~30m height
0.1s to begin shooting projectiles
~0.41s duration of shooting projectiles
1s from targeting area appearing to projectiles landing (on flat ground)
~0.6s to travel down length
90 damage
2.75s Rooted status (Junkrat Steel Trap)
November 22, 2024 at 7:54 PM
Ability 2 - Jagged Wall:
12s cooldown, starts on activation
Projectile speed ~60m/s
40 damage upon impact, can repeat every 1.5s
5 second duration
Can be pressed again to destroy wall after deploying
~5m wide
~3m thick
~3.5m tall
November 22, 2024 at 7:54 PM
Ability 1 - Violent Leap:
5s cooldown, starts on activation
~24m/s speed when aimed horizontally (lower when aimed vertically), decelerate over time
Activating again mid-air immediately redirects velocity
80 damage slash
5m range
November 22, 2024 at 7:54 PM
Secondary Fire - Spike Guard:
1 second cooldown
3.5s second max duration
0.75 seconds until recharging starts
5 seconds to fully recharge
75% Damage Reduction
12.5 damage per projectile
7m lockon range
~75deg cone (across)
Regenerates all 8 ammo over its duration (1 ammo every ~0.44s)
November 22, 2024 at 7:54 PM
Thread of all the stats for the new #Overwatch2 hero #Hazard I could find:

Base stats:
650 Total - 425 HP, 225 Armor

Passive - Vault:
Can climb ~5.5m upwards

Primary Fire - Bonespur:
10 pellets/shot * 6.75 dmg/pellet = 67.5 dmg/burst (bodyshot)
2x crit multiplier
8 shots per clip
1.75s reload
November 22, 2024 at 7:54 PM
Been working on and off for over a year on a set of tools made in the Overwatch Workshop which make custom games more useful for testing various Overwatch scenarios. For example, here's a replayable demonstration of counter-charging being uncleansable, with some extra information readouts included.
October 29, 2024 at 3:51 AM