CactusPuppy
banner
cactuspuppy.dev
CactusPuppy
@cactuspuppy.dev
Prolific Overwatch Workshopper and general Overwatch nerd.
Seeing some chatter about Freja, Kiriko, and Lucio having a faster base speed in the latest #Overwatch patch. As far as my testing in both 5v5 and 6v6 customs shows, this is not the case. Freja, Lucio, and Kiriko still have a base 5.5 m/s move speed.
November 11, 2025 at 10:45 PM
@hankgreen.bsky.social I cannot express how much this little bean (I named ‘em Bola) has helped me focus. Thank you so much to everyone who made this happen, I genuinely have never been this concentrated at work in a long time.
July 30, 2025 at 9:22 PM
don't talk to me or my meis ever again

Bot AND player scaling now available in my toolbox, import code OVVVC! #overwatch
July 17, 2025 at 5:48 AM
And hey, if you're not in the mood to follow a well-trodden build, how about some gambling?

Introducing the OW Armory Randomizer, which will let you build your loadout with a hefty handful of RNG spice! Randomize your hero, powers, and next item purchase as you please.

owarmory.com/randomizer
June 5, 2025 at 6:31 PM
Next up (in the vein of Stadium), I'm super proud to share that I've made a build-sharing website, OW Armory! While there's already some pretty established stadium build sites out there, I'm very proud of the work my friends and I put into this site regardless 😄

Come check us out at owarmory.com!
June 5, 2025 at 5:35 PM
Speaking of the toolbox, it's now also available in 6v6 via the import code [MH1RE]! This import code is mostly for your convenience, since changing all the duplicate game modes around in the settings is really annoying.
June 5, 2025 at 5:30 PM
Hey, so uh... I *might* have just finished a bunch of projects then forgotten to let you all know on here... so let's fix that!

First up, the Custom Game Toolbox, a set of tools for precisely conducting and measuring Overwatch experiments, is now available in the Stadium Practice Range! Code 7JRMA
June 5, 2025 at 5:30 PM
The rescission quite literally states the purpose is “to ensure alignment with the Administration’s priorities.” No priorities should outweigh principles of integrity and transparency.

A portion of the now-rescinded notice can be found below.
March 31, 2025 at 12:36 AM
Huge thanks to PlayOverwatch once again for commissioning me to make a mode AND flying me out to Seoul to attend the event live?! Anyways, I’ll be going live tomorrow at 1pm PT to talk about my experience leading up to and during the event! Feel free to stop by with questions!
twitch.tv/cactus_puppy
March 18, 2025 at 8:46 PM
Reposted with alt text
February 28, 2025 at 11:39 PM
Soooo... the extra beams from Mercy's Valkyrie don't heal in OW Classic. At all. (The damage boost works just fine though)

#Overwatch2 #OverwatchClassic #owbugs
February 7, 2025 at 4:46 AM
The arrow on the fuel pump icon on your car's dashboard points to the side with the refueling port. If it points left, the refueling port is on the left, and same with right.

This tip has saved me the headache of pulling up to a pump on the wrong side with rental cars more times than I can count.
January 2, 2025 at 3:19 AM
You WILL watch the next episode. You have no choice.
December 17, 2024 at 6:21 PM
New video soon mayhaps
December 4, 2024 at 7:42 AM
So... apparently you can become immune to EMP by running into an enemy Hazard's wall. This EMP immunity persists (even through respawning) until the would-be target switches heroes.
November 23, 2024 at 8:55 AM
Ultimate - Downpour
Cost: 1900
~30m length x ~12m wide x ~30m height
0.1s to begin shooting projectiles
~0.41s duration of shooting projectiles
1s from targeting area appearing to projectiles landing (on flat ground)
~0.6s to travel down length
90 damage
2.75s Rooted status (Junkrat Steel Trap)
November 22, 2024 at 7:54 PM
Ability 2 - Jagged Wall:
12s cooldown, starts on activation
Projectile speed ~60m/s
40 damage upon impact, can repeat every 1.5s
5 second duration
Can be pressed again to destroy wall after deploying
~5m wide
~3m thick
~3.5m tall
November 22, 2024 at 7:54 PM
Ability 1 - Violent Leap:
5s cooldown, starts on activation
~24m/s speed when aimed horizontally (lower when aimed vertically), decelerate over time
Activating again mid-air immediately redirects velocity
80 damage slash
5m range
November 22, 2024 at 7:54 PM
Secondary Fire - Spike Guard:
1 second cooldown
3.5s second max duration
0.75 seconds until recharging starts
5 seconds to fully recharge
75% Damage Reduction
12.5 damage per projectile
7m lockon range
~75deg cone (across)
Regenerates all 8 ammo over its duration (1 ammo every ~0.44s)
November 22, 2024 at 7:54 PM
Thread of all the stats for the new #Overwatch2 hero #Hazard I could find:

Base stats:
650 Total - 425 HP, 225 Armor

Passive - Vault:
Can climb ~5.5m upwards

Primary Fire - Bonespur:
10 pellets/shot * 6.75 dmg/pellet = 67.5 dmg/burst (bodyshot)
2x crit multiplier
8 shots per clip
1.75s reload
November 22, 2024 at 7:54 PM
Been working on and off for over a year on a set of tools made in the Overwatch Workshop which make custom games more useful for testing various Overwatch scenarios. For example, here's a replayable demonstration of counter-charging being uncleansable, with some extra information readouts included.
October 29, 2024 at 3:51 AM