Bot AND player scaling now available in my toolbox, import code OVVVC! #overwatch
Bot AND player scaling now available in my toolbox, import code OVVVC! #overwatch
Introducing the OW Armory Randomizer, which will let you build your loadout with a hefty handful of RNG spice! Randomize your hero, powers, and next item purchase as you please.
owarmory.com/randomizer
Introducing the OW Armory Randomizer, which will let you build your loadout with a hefty handful of RNG spice! Randomize your hero, powers, and next item purchase as you please.
owarmory.com/randomizer
Come check us out at owarmory.com!
Come check us out at owarmory.com!
First up, the Custom Game Toolbox, a set of tools for precisely conducting and measuring Overwatch experiments, is now available in the Stadium Practice Range! Code 7JRMA
First up, the Custom Game Toolbox, a set of tools for precisely conducting and measuring Overwatch experiments, is now available in the Stadium Practice Range! Code 7JRMA
A portion of the now-rescinded notice can be found below.
A portion of the now-rescinded notice can be found below.
twitch.tv/cactus_puppy
twitch.tv/cactus_puppy
#Overwatch2 #OverwatchClassic #owbugs
#Overwatch2 #OverwatchClassic #owbugs
This tip has saved me the headache of pulling up to a pump on the wrong side with rental cars more times than I can count.
This tip has saved me the headache of pulling up to a pump on the wrong side with rental cars more times than I can count.
Cost: 1900
~30m length x ~12m wide x ~30m height
0.1s to begin shooting projectiles
~0.41s duration of shooting projectiles
1s from targeting area appearing to projectiles landing (on flat ground)
~0.6s to travel down length
90 damage
2.75s Rooted status (Junkrat Steel Trap)
Cost: 1900
~30m length x ~12m wide x ~30m height
0.1s to begin shooting projectiles
~0.41s duration of shooting projectiles
1s from targeting area appearing to projectiles landing (on flat ground)
~0.6s to travel down length
90 damage
2.75s Rooted status (Junkrat Steel Trap)
12s cooldown, starts on activation
Projectile speed ~60m/s
40 damage upon impact, can repeat every 1.5s
5 second duration
Can be pressed again to destroy wall after deploying
~5m wide
~3m thick
~3.5m tall
12s cooldown, starts on activation
Projectile speed ~60m/s
40 damage upon impact, can repeat every 1.5s
5 second duration
Can be pressed again to destroy wall after deploying
~5m wide
~3m thick
~3.5m tall
5s cooldown, starts on activation
~24m/s speed when aimed horizontally (lower when aimed vertically), decelerate over time
Activating again mid-air immediately redirects velocity
80 damage slash
5m range
5s cooldown, starts on activation
~24m/s speed when aimed horizontally (lower when aimed vertically), decelerate over time
Activating again mid-air immediately redirects velocity
80 damage slash
5m range
1 second cooldown
3.5s second max duration
0.75 seconds until recharging starts
5 seconds to fully recharge
75% Damage Reduction
12.5 damage per projectile
7m lockon range
~75deg cone (across)
Regenerates all 8 ammo over its duration (1 ammo every ~0.44s)
1 second cooldown
3.5s second max duration
0.75 seconds until recharging starts
5 seconds to fully recharge
75% Damage Reduction
12.5 damage per projectile
7m lockon range
~75deg cone (across)
Regenerates all 8 ammo over its duration (1 ammo every ~0.44s)
Base stats:
650 Total - 425 HP, 225 Armor
Passive - Vault:
Can climb ~5.5m upwards
Primary Fire - Bonespur:
10 pellets/shot * 6.75 dmg/pellet = 67.5 dmg/burst (bodyshot)
2x crit multiplier
8 shots per clip
1.75s reload
Base stats:
650 Total - 425 HP, 225 Armor
Passive - Vault:
Can climb ~5.5m upwards
Primary Fire - Bonespur:
10 pellets/shot * 6.75 dmg/pellet = 67.5 dmg/burst (bodyshot)
2x crit multiplier
8 shots per clip
1.75s reload