The Bugdeon Archive
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bugdeonarchive.bsky.social
The Bugdeon Archive
@bugdeonarchive.bsky.social
The official archive and technically newspage for a board game concept named Bugdeon!! Ran by @bugoixakoipi.bsky.social, AKA the only dev on the project °v°

Twitter: @Bugdeon_Archive
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Against all better judgement, I've made a Strawpage for Bugdeon

As of currently, it's VERY simple and exists purely for you to submit questions / fanart relating to the project. Also includes the ability to ask the player characters questions :))

bugdeonofficialfeedbackstrawpage.straw.page
bugdeonofficialfeedbackstrawpage's strawpage
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Some more concept art today. This time something a little more productive than just another random enemy

The actual baseline for Mantis designs in Bugdeon!
(Because there are currently none and there's an entire group of enemies that're supposed to be made for them still XvX|||)
September 28, 2025 at 3:31 PM
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Starting off a little simple

Some more concept art for Bugdeon.

This one's sorta a mish-mash of a few ideas I've had so this might get reworked if anything
September 25, 2025 at 2:44 AM
Bit late to it (by about a week) but I actually got an response from my Strawpage after ages since setting it up so I can actually answer it now! ^v^

Mostly to provide a proper detailed response, I'll be making this a thread :>
September 24, 2025 at 2:22 AM
Reposted by The Bugdeon Archive
I'm alive I'm alive I swear I'm not dead sgldsfgdfhbdvcb
September 24, 2025 at 12:48 AM
Funnily enough, the little lore rework I did to Beetle has actually inspired me to go back and change some of Bugdeon's older mechanics and lore. Ain't that crazy??

For now here's a fun little lore teaser of sorts I'm working on

And yes, it will have some in-game functionality too ^v^
August 15, 2025 at 9:27 AM
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Decided to actually work on this 'n made a small lil' lore thing around it. May or may not scrap the concept

Since there's a bit 'a blood on this one I'm puttin' a graphic media label on it again -v-|||
August 14, 2025 at 9:10 AM
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A bit short on ideas admittingly but here's some more Bugdeon concept art
August 11, 2025 at 7:31 AM
I doubt this'll really work out but I wanna ask anyways purely just for any kind of feedback

I wanna add a bit to Beetle's character. Literally since their conception they've been written as "generically standard guy in leader role" and I've been thinking of giving them a bit more depth

So, TLDR:
July 30, 2025 at 4:53 AM
Reposted by The Bugdeon Archive
A very friendly butterfly who just wants a big ol' hugggggg~! ^v^

(Despite how absolutely wacky this design is, it's still connected to Bugdeon)
July 13, 2025 at 8:24 PM
Wow today's art sure got weird didn't it??

Anywho, this is another one 'a the game's Chance Time event NPCs named Birdwing! (Which also means they're not that major)

Design-wise, they're partially inspired by biblically accurate angels, alongside the similarly named group of Birdwing butterflies
July 13, 2025 at 8:45 PM
Guess who finally got Tabletop Simulator???

(For the record this isn't going to speed up development in the slightest, it just means that I can make this hypothetically playable now)
July 12, 2025 at 8:28 PM
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More Bugdeon concept art. Another butterfly this time around

Not much else to say here
July 6, 2025 at 11:44 AM
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More Bugdeon stuff

Better start fanning those flames
July 4, 2025 at 3:46 AM
Extra details time?? After this long??? Hurrayyyyy!!! ^v^

This is once again another pre-existing boss being given some extra content (in this case, Pharaoh) in the form of an alternative fight with them!
July 4, 2025 at 3:59 AM
Reposted by The Bugdeon Archive
A smorgasbord of concept sketches for Bugdeon. Designs here are (kinda obviously) rough and not finalized at all
July 3, 2025 at 4:19 AM
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Quick lil' Centipede sketch

This was supposed to have been done around the start of the month but I kinda got caught up in stuff so oops ^v^|||
June 16, 2025 at 7:39 PM
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As an apology for not uploading in ages, here's some WIP stuff
June 7, 2025 at 1:55 PM
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Should probably clarify that I am indeed not dead, just in a bit of a motivational slump. That, and I'm sorta stressing myself out over personal reasons at points. My apologies for the radio silence! ^v^|||
June 3, 2025 at 7:16 AM
Reposted by The Bugdeon Archive
More concept art relating to Bugdeon. This time for a 2nd phase for Phorid Fly, one of the in-game bosses

Kinda have to put a content label on this one since it's a teensy bit graphic (literally impaling yourself with your own weapon graphic but the details are minimal thankfully)
May 29, 2025 at 4:39 AM
Reposted by The Bugdeon Archive
Some early concept art for some Bugdeon designs. One for a Chance Time NPC, the other for a Mantis Tribe enemy
May 27, 2025 at 2:16 AM
Something that's been kinda on my mind when it comes to coming up with coin drops, max Mana, or other numerical values for Bugdeon is really the SCALE of it all. I'm not a game dev in the slightest so I don't know how to describe it, but here's a crudely drawn image to hopefully convey my point
May 26, 2025 at 12:31 AM
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Another drawing I made to experiment a bit

Moth, but without the jacket.
May 20, 2025 at 2:35 AM
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Experimenting a bit with Centipede's design. For funsies
May 14, 2025 at 10:25 AM
Fun fact about today's art: It's literally the largest character drawing I've done for this project currently

By MS Paint scales, they're roughly 499 x 577px Death's-Head Hawkmoth is ~ 562 x 327px and Wasp is ~ 424 x 405px
May 12, 2025 at 4:27 PM
Reposted by The Bugdeon Archive
The concept of death means nothing to him

I'm going to have to explain a decent bit on the alt account, because yes, this IS related to Bugdeon! XvX|||
May 12, 2025 at 10:10 AM