Borja Martín
@borja.dagi3d.net
https://dagi3d.net
Product Engineer at Providence / prev. Alma Mobility & Traity co-founder / Seedcamp and 500 Startups alumni
#ruby #rails 🥰
#homelab noob
Product Engineer at Providence / prev. Alma Mobility & Traity co-founder / Seedcamp and 500 Startups alumni
#ruby #rails 🥰
#homelab noob
I recently started learning @gleam.run (mainly through exercism.io and codecrafters.io) and I'm really loving it so far. So much I decided to contribute to the project with a small recurrent donation.
October 25, 2025 at 5:29 PM
I recently started learning @gleam.run (mainly through exercism.io and codecrafters.io) and I'm really loving it so far. So much I decided to contribute to the project with a small recurrent donation.
Reposted by Borja Martín
Gleam is entirely funded by sponsorship, and it has dropped over the last 3 months.
If you like Gleam please sponsor, or ask your employer to sponsor. Every contribution is meaningful, no matter how small.
Thank you so much! 💖
github.com/sponsors/gle...
If you like Gleam please sponsor, or ask your employer to sponsor. Every contribution is meaningful, no matter how small.
Thank you so much! 💖
github.com/sponsors/gle...
Sponsor @gleam-lang on GitHub Sponsors
Support friendly, fun, and scalable type-safe programming with Gleam!
github.com
October 24, 2025 at 9:47 AM
Gleam is entirely funded by sponsorship, and it has dropped over the last 3 months.
If you like Gleam please sponsor, or ask your employer to sponsor. Every contribution is meaningful, no matter how small.
Thank you so much! 💖
github.com/sponsors/gle...
If you like Gleam please sponsor, or ask your employer to sponsor. Every contribution is meaningful, no matter how small.
Thank you so much! 💖
github.com/sponsors/gle...
Reposted by Borja Martín
Sorteo una clave de Silksong!
A las 12:30 abro Twitch programando una UI para Steam Deck o arcade
👉 twitch.tv/rafalagoon
Ven si quieres Hollow Knight: Silksong, aprender a hacer juegos, a desarrollar con #GodotEngine, #RaspberryPi o a charlar
#gamedev #godot #steamdeck #hechocongodot #silksong
A las 12:30 abro Twitch programando una UI para Steam Deck o arcade
👉 twitch.tv/rafalagoon
Ven si quieres Hollow Knight: Silksong, aprender a hacer juegos, a desarrollar con #GodotEngine, #RaspberryPi o a charlar
#gamedev #godot #steamdeck #hechocongodot #silksong
RafaLagoon - Twitch
¡Hago videojuegos con Godot con GDScript 🎮️ y te enseño a hacerlos🔥️! ¡Programación recreativa y/o profesional! Cacharreo con R36S, Raspberry PI, ESP32 y hago inventos🤖️ Además de creador de contenido...
twitch.tv
September 4, 2025 at 10:07 AM
Sorteo una clave de Silksong!
A las 12:30 abro Twitch programando una UI para Steam Deck o arcade
👉 twitch.tv/rafalagoon
Ven si quieres Hollow Knight: Silksong, aprender a hacer juegos, a desarrollar con #GodotEngine, #RaspberryPi o a charlar
#gamedev #godot #steamdeck #hechocongodot #silksong
A las 12:30 abro Twitch programando una UI para Steam Deck o arcade
👉 twitch.tv/rafalagoon
Ven si quieres Hollow Knight: Silksong, aprender a hacer juegos, a desarrollar con #GodotEngine, #RaspberryPi o a charlar
#gamedev #godot #steamdeck #hechocongodot #silksong
Reposted by Borja Martín
TIL
FWIW, you don't need a CSS framework to achieve it. Plain CSS supports it with :nth-child(even/odd)
FWIW, you don't need a CSS framework to achieve it. Plain CSS supports it with :nth-child(even/odd)
February 2, 2025 at 5:13 PM
TIL
FWIW, you don't need a CSS framework to achieve it. Plain CSS supports it with :nth-child(even/odd)
FWIW, you don't need a CSS framework to achieve it. Plain CSS supports it with :nth-child(even/odd)
Reposted by Borja Martín
Jugar y #gamedev!
👉 twitch.tv/rafalagoon
-Probaremos Replicube de @walaber.com , un juego hecho con #Godot🤖 en el que usarás Lua😻 para resolver acertijos utilizando la lógica de Shaders 🤯
-Vuestros juegos! 🫶
-Seguiremos desarrollando Animal Brawl🐧🐖
#godotengine #indiedev #solodev #madewithgodot
👉 twitch.tv/rafalagoon
-Probaremos Replicube de @walaber.com , un juego hecho con #Godot🤖 en el que usarás Lua😻 para resolver acertijos utilizando la lógica de Shaders 🤯
-Vuestros juegos! 🫶
-Seguiremos desarrollando Animal Brawl🐧🐖
#godotengine #indiedev #solodev #madewithgodot
April 25, 2025 at 10:25 AM
Jugar y #gamedev!
👉 twitch.tv/rafalagoon
-Probaremos Replicube de @walaber.com , un juego hecho con #Godot🤖 en el que usarás Lua😻 para resolver acertijos utilizando la lógica de Shaders 🤯
-Vuestros juegos! 🫶
-Seguiremos desarrollando Animal Brawl🐧🐖
#godotengine #indiedev #solodev #madewithgodot
👉 twitch.tv/rafalagoon
-Probaremos Replicube de @walaber.com , un juego hecho con #Godot🤖 en el que usarás Lua😻 para resolver acertijos utilizando la lógica de Shaders 🤯
-Vuestros juegos! 🫶
-Seguiremos desarrollando Animal Brawl🐧🐖
#godotengine #indiedev #solodev #madewithgodot
January 22, 2025 at 4:08 PM
New blog post: Implementing a Git server with #ruby dagi3d.net/blog/2025/01...
January 5, 2025 at 12:54 PM
New blog post: Implementing a Git server with #ruby dagi3d.net/blog/2025/01...
New blog post.
Installing GitHub Action Runner in Kubernetes with Terraform: dagi3d.net/blog/2024/12...
#homelab #terraform #kubernetes
Installing GitHub Action Runner in Kubernetes with Terraform: dagi3d.net/blog/2024/12...
#homelab #terraform #kubernetes
December 12, 2024 at 11:15 PM
New blog post.
Installing GitHub Action Runner in Kubernetes with Terraform: dagi3d.net/blog/2024/12...
#homelab #terraform #kubernetes
Installing GitHub Action Runner in Kubernetes with Terraform: dagi3d.net/blog/2024/12...
#homelab #terraform #kubernetes
Starting my #homelab journey. Let's see how it goes: dagi3d.net/blog/2024/11...
a pixel art drawing of a cat with a rainbow coming out of its mouth
Alt: Nyan Cat (https://en.wikipedia.org/wiki/Nyan_Cat)
Animated cartoon cat with a Pop-Tart for a torso flying through space and leaving a rainbow trail behind
https://www.youtube.com/watch?v=2yJgwwDcgV8
media.tenor.com
December 9, 2024 at 5:37 PM
Starting my #homelab journey. Let's see how it goes: dagi3d.net/blog/2024/11...
Dear #ruby friends. Any tool/idea to do static analysis in ruby 3 to detect potential issues like passing a hash object without the ** operator in a method with a named arguments signature? we are migrating an app from 2.6.7 and although all test pass, we might have missed some cases.
December 6, 2024 at 11:57 AM
Dear #ruby friends. Any tool/idea to do static analysis in ruby 3 to detect potential issues like passing a hash object without the ** operator in a method with a named arguments signature? we are migrating an app from 2.6.7 and although all test pass, we might have missed some cases.