Rob - Binary Sunrise
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binarysunrise.bsky.social
Rob - Binary Sunrise
@binarysunrise.bsky.social
Indie dev crafting Neon Blitz with Godot.
Sharing tips, resources, and dev insights to help fellow creators.
Let’s build great games!

https://s.team/a/2779420
Took a bit of effort to get here but the vacuum gadget can now suck up and spit out enemies. Fun little combat mix up
#IndieGameDev #GodotEngine #ScreenshotSaturday
May 24, 2025 at 3:06 PM
Added some particle effects to the vacuum gadget to show how it sucks and blows enemies (not like that perv) #GameDev
May 21, 2025 at 4:07 PM
Vacuuming up some gems with the new vacuum gadget #GameDev #GodotEngine
May 19, 2025 at 2:06 PM
Vacuum gadget development continues!

I'm enjoying the push/pull effect on the enemies. Melee enemies can be kept away while flying ones can be brought in closer.

Still need to work on the visuals for the effect though...

#indiegamedev
May 17, 2025 at 2:33 PM
Just finished tinkering with a new gadget - a vacuum!

It sucks up gems you can use to purchase upgrades and can also blow them (and later enemies) away!

#indiegamedev #gamedev
May 12, 2025 at 9:18 PM
Been stress testing the charge shot with homing + bouncing bullets in Neon Blitz. Maybe a tad OP? #screenshotsaturday
May 10, 2025 at 2:22 PM
Spent a good chunk of time tweaking bounce and homing on the bullets. It's a bit ridiculous how much damage they do now. >:]
#IndieGameDev
May 9, 2025 at 5:27 PM
Made a nice little hex-grid screen transition for Neon Blitz. Happy with it!
#GodotEngine #GameDev
May 7, 2025 at 2:40 PM
Sometimes the best visuals are the ones you don't plan. This raycast visualization popped up while working the homing projectiles for Neon Blitz. Pretty cool, huh?
#IndieGameDev
May 5, 2025 at 9:18 PM
Tech tree got a little more complicated today. Added exclusive upgrades - gotta make those choices tough! :D #indiegamedev #godotengine
April 28, 2025 at 2:39 PM
Added controller support and input rebinding to Neon Blitz this past week!

Shoutout to the great G.U.I.D.E add-on from Godotneers which has made this process much easier!

github.com/godotneers/G...

#GodotEngine
April 7, 2025 at 2:39 PM
I've been getting ready for play-testing of Neon Blitz which has meant going through and adding small stuff like this too-expensive animation to help improve UI clarity
#GameDev
April 2, 2025 at 2:39 PM
As a first time indie dev, it's pretty surreal to be able to actually launch my game through steam
#GameDev #IndieDev
April 1, 2025 at 9:18 PM
After getting your feedback, I decided to go with the modal version of the game over screen for Neon Blitz! Appreciate your help! #gamedev
March 19, 2025 at 2:39 PM
Added a simple splash screen. It's kind of amazing how little things like this make the game feel so much more polished #gamedev #indiedev
March 17, 2025 at 9:18 PM
Been working on the title screen for Neon Blitz—got the intro animation looking slick! Still tweaking the timing, but I’m loving the vibe so far. #GameDev #GodotEngine
March 10, 2025 at 5:20 PM
I've also been creating a tech tree system to display upgrades in Neon Blitz! Still a WIP but I'm quite happy with the way it's turning out!

#gamedev #GodotEngine
January 5, 2025 at 10:18 PM
My first time designing and animating an enemy from scratch! Can you spot the inspiration?

#gamedev
January 4, 2025 at 10:18 PM