Rob - Binary Sunrise
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binarysunrise.bsky.social
Rob - Binary Sunrise
@binarysunrise.bsky.social
Indie dev crafting Neon Blitz with Godot.
Sharing tips, resources, and dev insights to help fellow creators.
Let’s build great games!

https://s.team/a/2779420
Pinned
Hey #PitchYaGame !⚡

Neon Blitz is a sci-fi arena shooter where you survive against relentless enemy waves in an electrified battlefield!

🔫 Upgrade and combine powerful weapons
🛡️ Adapt to escalating chaos
💥 Unleash devastating firepower

Closed Beta coming soon!👇

steam.pm/app/2779420
Neon Blitz on Steam
A fast-paced action roguelike where explosive combat fuels 'Blitz' ultimates—a rage mode that dominates the battlefield. Endure relentless battles, enhance your arsenal, and evolve powerful abilities....
steam.pm
Are there any tools or techniques #gamedev s use to organize their assets?

I have tons of various sound files, sprites, etc floating around my file system but don't have a way to search through them
June 20, 2025 at 11:17 PM
Took a bit of effort to get here but the vacuum gadget can now suck up and spit out enemies. Fun little combat mix up
#IndieGameDev #GodotEngine #ScreenshotSaturday
May 24, 2025 at 3:06 PM
Added some particle effects to the vacuum gadget to show how it sucks and blows enemies (not like that perv) #GameDev
May 21, 2025 at 4:07 PM
Vacuuming up some gems with the new vacuum gadget #GameDev #GodotEngine
May 19, 2025 at 2:06 PM
Vacuum gadget development continues!

I'm enjoying the push/pull effect on the enemies. Melee enemies can be kept away while flying ones can be brought in closer.

Still need to work on the visuals for the effect though...

#indiegamedev
May 17, 2025 at 2:33 PM
Just finished tinkering with a new gadget - a vacuum!

It sucks up gems you can use to purchase upgrades and can also blow them (and later enemies) away!

#indiegamedev #gamedev
May 12, 2025 at 9:18 PM
Been stress testing the charge shot with homing + bouncing bullets in Neon Blitz. Maybe a tad OP? #screenshotsaturday
May 10, 2025 at 2:22 PM
Spent a good chunk of time tweaking bounce and homing on the bullets. It's a bit ridiculous how much damage they do now. >:]
#IndieGameDev
May 9, 2025 at 5:27 PM
Made a nice little hex-grid screen transition for Neon Blitz. Happy with it!
#GodotEngine #GameDev
May 7, 2025 at 2:40 PM
Sometimes the best visuals are the ones you don't plan. This raycast visualization popped up while working the homing projectiles for Neon Blitz. Pretty cool, huh?
#IndieGameDev
May 5, 2025 at 9:18 PM
🚨BREAKING: Following in the footsteps of Nintendo and Microsoft, I too have an announcement.

I, as a first-time #indiegamedev, will _not_ be charging $80 for my game.

I’ll take no further questions.
May 3, 2025 at 3:37 PM
Woo! Neon Blitz just crept past 100 wishlists on Steam. :p Feels a little surreal! Thanks everyone! #indiegamedev
April 30, 2025 at 2:39 PM
Tech tree got a little more complicated today. Added exclusive upgrades - gotta make those choices tough! :D #indiegamedev #godotengine
April 28, 2025 at 2:39 PM
Reposted by Rob - Binary Sunrise
Added a simple splash screen. It's kind of amazing how little things like this make the game feel so much more polished #gamedev #indiedev
March 17, 2025 at 9:18 PM
Added controller support and input rebinding to Neon Blitz this past week!

Shoutout to the great G.U.I.D.E add-on from Godotneers which has made this process much easier!

github.com/godotneers/G...

#GodotEngine
April 7, 2025 at 2:39 PM
I've been getting ready for play-testing of Neon Blitz which has meant going through and adding small stuff like this too-expensive animation to help improve UI clarity
#GameDev
April 2, 2025 at 2:39 PM
As a first time indie dev, it's pretty surreal to be able to actually launch my game through steam
#GameDev #IndieDev
April 1, 2025 at 9:18 PM
After getting your feedback, I decided to go with the modal version of the game over screen for Neon Blitz! Appreciate your help! #gamedev
March 19, 2025 at 2:39 PM
Added a simple splash screen. It's kind of amazing how little things like this make the game feel so much more polished #gamedev #indiedev
March 17, 2025 at 9:18 PM
#GodotEngine makes adding clean, well-formatted patch notes a breeze. So nice to have.
March 12, 2025 at 8:22 PM
Been working on the title screen for Neon Blitz—got the intro animation looking slick! Still tweaking the timing, but I’m loving the vibe so far. #GameDev #GodotEngine
March 10, 2025 at 5:20 PM
Hey #PitchYaGame !⚡

Neon Blitz is a sci-fi arena shooter where you survive against relentless enemy waves in an electrified battlefield!

🔫 Upgrade and combine powerful weapons
🛡️ Adapt to escalating chaos
💥 Unleash devastating firepower

Closed Beta coming soon!👇

steam.pm/app/2779420
Neon Blitz on Steam
A fast-paced action roguelike where explosive combat fuels 'Blitz' ultimates—a rage mode that dominates the battlefield. Endure relentless battles, enhance your arsenal, and evolve powerful abilities....
steam.pm
March 9, 2025 at 4:36 PM
#gamedev #indiedev

Hmm, trying to create the game over screen for my game and can't decide which I like better...

What do you think?
The full screen overlay or the modal pop-up?
March 9, 2025 at 4:24 PM
I've also been creating a tech tree system to display upgrades in Neon Blitz! Still a WIP but I'm quite happy with the way it's turning out!

#gamedev #GodotEngine
January 5, 2025 at 10:18 PM
My first time designing and animating an enemy from scratch! Can you spot the inspiration?

#gamedev
January 4, 2025 at 10:18 PM