Creator of Tamers, a TTRPG inspired by Pokemon and Monster Hunter, currently in development.
Tamers Discord: https://discord.gg/C4ffk8S9UH
Link to my works: https://beacons.ai/awesome_soul
Currently, I'm working on my dream TTRPG, Tamers.
A monster taming & battling game where you fight alongside your monster, and explore a vast wilderness lost to time.
If that sounds interesting give me a follow to stay up to date.
Orders expected to ship by 10/01!!!
Orders expected to ship by 10/01!!!
I'm slowly getting out of my burnout, so progress on Tamers is speeding up!
Alpha Playtest 2 is available on the Discord for those that want to see Tamers in action.
(Not in the PT)
I've overhauled the elemental system. Streamlined based on my experience running it.
I'm slowly getting out of my burnout, so progress on Tamers is speeding up!
Alpha Playtest 2 is available on the Discord for those that want to see Tamers in action.
(Not in the PT)
I've overhauled the elemental system. Streamlined based on my experience running it.
Gonna be doing a private playtest first before I make it public over on the Tamers Discord!
Gonna be doing a private playtest first before I make it public over on the Tamers Discord!
Listen to Spencer Hibnick, head contract tester of MCDM, as he discusses the whys and hows of playtesting.
www.youtube.com/watc...
Listen to Spencer Hibnick, head contract tester of MCDM, as he discusses the whys and hows of playtesting.
www.youtube.com/watc...
I'm someone who actually enjoys the minutiae of balancing.
That being said, it's great and all to have [3 spike pits, dealing 1d6 damage each, if a player fails all 3, they'll still have enough HP to make it through the dungeon].
But BEFORE that, WHY are there spike pits,WHO made them, etc.
I'm someone who actually enjoys the minutiae of balancing.
That being said, it's great and all to have [3 spike pits, dealing 1d6 damage each, if a player fails all 3, they'll still have enough HP to make it through the dungeon].
But BEFORE that, WHY are there spike pits,WHO made them, etc.
Yeah, I think I'm safe. Lol
Yeah, I think I'm safe. Lol
It'll be interesting to see how the inevitable generational hate pans out with this one, given the unfortunate baggage that word comes with. Lol
It'll be interesting to see how the inevitable generational hate pans out with this one, given the unfortunate baggage that word comes with. Lol
Currently, I'm working on my dream TTRPG, Tamers.
A monster taming & battling game where you fight alongside your monster, and explore a vast wilderness lost to time.
If that sounds interesting give me a follow to stay up to date.
Currently, I'm working on my dream TTRPG, Tamers.
A monster taming & battling game where you fight alongside your monster, and explore a vast wilderness lost to time.
If that sounds interesting give me a follow to stay up to date.
I hope I can do better in 2025.
I hope I can do better in 2025.
So I'm coming out with a large revamp to my system and am doing a V2 playtest.
My dilemma is; do I use the same mini-adventure I wrote for the last play test, or write a new one?
Do you think people will care about doing the same one again?
So I'm coming out with a large revamp to my system and am doing a V2 playtest.
My dilemma is; do I use the same mini-adventure I wrote for the last play test, or write a new one?
Do you think people will care about doing the same one again?
- Finds three accounts trying to promote their AI slop on Kickstarter and Drive thru. -
My block list grows.
- Finds three accounts trying to promote their AI slop on Kickstarter and Drive thru. -
My block list grows.
Imo, these sections are also important for people (both players and GMs) to get an overview of what they are getting into, so they can more easily digest the rest of the book.
Imo, these sections are also important for people (both players and GMs) to get an overview of what they are getting into, so they can more easily digest the rest of the book.
It feels like such a great QoL feature, especially for new Game Masters.
Just quick and concise tips (2-3 lines) for how that being can be best utilised in an encounter.
It feels like such a great QoL feature, especially for new Game Masters.
Just quick and concise tips (2-3 lines) for how that being can be best utilised in an encounter.
One tree or branch falls and the power for thousands of people is out for hours or even days.
You'd think with how much we rely on electricity this would be a solved problem by now.
One tree or branch falls and the power for thousands of people is out for hours or even days.
You'd think with how much we rely on electricity this would be a solved problem by now.
They are talking about Among Us...
They are talking about Among Us...
It's something I've struggled with nearly all my life.
Making & maintaining connections have always been hard for me, so to any mutuals just know it's not that I don't like you, I just that suck at interaction. Lol
It's something I've struggled with nearly all my life.
Making & maintaining connections have always been hard for me, so to any mutuals just know it's not that I don't like you, I just that suck at interaction. Lol
beacons.ai/indestructoboy
beacons.ai/indestructoboy
Tamer in a nutshell is a tactical RPG with a heavy focus on exploring a vast wilderness of scattered villages with your friends and their monster companions.
www.patreon.com/posts/future...
Tamer in a nutshell is a tactical RPG with a heavy focus on exploring a vast wilderness of scattered villages with your friends and their monster companions.
www.patreon.com/posts/future...
I don't make art for others, I make what I make regardless, but if someone else is into it I !!!! and vroommmm
it's thrilling to share what makes me happy
I don't make art for others, I make what I make regardless, but if someone else is into it I !!!! and vroommmm
it's thrilling to share what makes me happy