Aniworks
@aniworks.neocities.org
hello!
i'm an indie dev looking to make cool games for cool people :D
also found at -> https://aniworks.neocities.org/
i'm an indie dev looking to make cool games for cool people :D
also found at -> https://aniworks.neocities.org/
The issue specifically was replacing the prototype tilesets with final ones. The old method had me essentially trace each layer, tile by tile. At first without even auto tiling. But there's a fill bucket option that replaces all instances of a tile with another. I've never felt more at bliss.
November 5, 2025 at 3:28 AM
The issue specifically was replacing the prototype tilesets with final ones. The old method had me essentially trace each layer, tile by tile. At first without even auto tiling. But there's a fill bucket option that replaces all instances of a tile with another. I've never felt more at bliss.
Weird. Might be a problem with Itch.io, since i opened the site and it wasn't loading. It's been having issues lately. Try again later!
September 14, 2025 at 8:12 PM
Weird. Might be a problem with Itch.io, since i opened the site and it wasn't loading. It's been having issues lately. Try again later!
right now i'm just spawning them in manually, with space spawning an entity with the mouse-follower job and shift spawning an entity with "placeholder" which just prints stuff to console to let you know it exists lol
September 5, 2025 at 2:55 AM
right now i'm just spawning them in manually, with space spawning an entity with the mouse-follower job and shift spawning an entity with "placeholder" which just prints stuff to console to let you know it exists lol