Andy Touch
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andytouch.bsky.social
Andy Touch
@andytouch.bsky.social
Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
I remember playing the Gamecube version on release and thinking "woah, 3d graphics in games has PEAKED!" 😅 That first village ambush is *chefs kiss*
November 10, 2025 at 8:25 PM
Somewhat impressive that a former lead I had at a former company did like 85% of these. 🫠
November 5, 2025 at 9:25 AM
Looks neat! A shame it will probably be discontinued by Unity within the next 24 months. 😅
November 5, 2025 at 9:19 AM
Drop me a dev build if you want some extra eyes and hands for some playtesting! 😁 it's been 2 years since I last played it!
November 3, 2025 at 8:21 PM
At this point, you might aswell just do a PHD on the subject. 🤣
November 3, 2025 at 8:02 PM
We are very likely to come back to Asia for next year's vacation! Will let you know if Taiwan is part of that trip!
October 30, 2025 at 9:38 AM
Just insane. Especially when majority of cards now are international-accepted by default.
October 29, 2025 at 11:14 AM
Nope, just China this trip!
October 29, 2025 at 10:51 AM
Study your team members! Especially artists!

Watch how they work, what terminology they use, what daily painpoints they have. Then build custom tools to make their lives easier.

I've seen countless tools made based on programmer-guesses that when put in the hands of actual users they hated them.
October 28, 2025 at 9:23 AM
Only make custom tools your project & team members actually need to build the game. Don't fall down the rabbithole of making custom tools for the fun of it; as it will absorb time away from actually working on the game.
October 28, 2025 at 9:17 AM
It's a lovely engine! 😍
October 13, 2025 at 6:44 PM
I miss DOTween-ing everything. 🥲
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October 8, 2025 at 8:10 PM
As always, super nice! 🤩
October 8, 2025 at 5:44 PM
Using DOTween? 🤩
October 8, 2025 at 8:40 AM
Let's have a call!
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October 7, 2025 at 3:07 PM
Alternatively, it's somehow easier to convince someone to acquire a company of like 50 people than it is to get additional headcount for 50 people.
October 7, 2025 at 2:15 PM