Jesus Rugarcia - Making games with Godot
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alphatachi.bsky.social
Jesus Rugarcia - Making games with Godot
@alphatachi.bsky.social
Software engineer and indie game developer.
I am currently developping OrbHand https://store.steampowered.com/app/3387130/OrbHand_Demo/
Please give it a try!
Moving 3000 enemies at 60 fps using Godot, implemented with Flow Fields and the Physics and Rendering servers.

#gamdev #indiedev #godot
October 20, 2025 at 7:42 AM
Enemy count is now 3k at playable fps!
#gamedev #gamdevelopment #indiedev
October 13, 2025 at 6:08 PM
October 12, 2025 at 2:28 PM
OrbHand is a card management game with some RTS elements. Help the wizard build a Tower, recruit allies and cast spells to defeat the hordes of evil!

Developed by a single dev and illustrated by a single artist. Check it on steam: store.steampowered.com/app/2122180/...
#indiegame #godotengine
April 15, 2025 at 6:58 PM
OrbHand is releasing out of Early Access tomorrow! Have you checked the intro?
#IndieGameDev #indiegame #indiegame #godotengine #gamedev #videogames #gaming #Steam #wizard #solodev
April 15, 2025 at 3:30 PM
You can build the arcana pyramid, which essentially functions as a turret. It turns mana into missiles, infinetinely with a mana core.
The enemies now prioritize certains cards, like the Tower and the Warrior.
You can place your cards tactically and create defenses.

#indiegame #indiedev #gamedev
April 10, 2025 at 4:52 PM
I've working on the detection system for both enemies and allies. Now allied characters are quite good at finding enemies before they are attacked.
I think the game is slowly becoming a RTS xD
Patch 4 will probably launch next week!
#indiegame #indiedev #gamedev #GodotEngine
April 9, 2025 at 7:38 PM
I am giving each boss and some allies special skills. The allied dragon breathes fire, and the Kraken summons a wave (still no animation added) that pushes your cards and damages them.
Which skills would you like to see?
#indiegame #indiedev #gamedev #GodotEngine #wizards
April 6, 2025 at 4:55 PM
I am working on Patch 4. This time the focus will be new content and adding achievements. I want to make every part of the map feel a bit more unique.
This will take some time, but know that the game is still in active development!
#gamedev #indiedev #indiegame #GodotEngine #solodev #wizards #magic
March 30, 2025 at 11:15 AM
Patch 3 is now published! There are some quality of life changes and bugfixes.
For example, now you get a visual indicator of when a map part is unlocked.
What would you like to see in the game in the next patch?
store.steampowered.com/app/2122180/...
#gamedev #indiegame #godot #indiedev
March 23, 2025 at 1:25 PM
Continuing todays development, I re-added the functionality to count what is inside of a stack. This time it also indicates what you would get when cutting a stack.

get the EA launch discount! : store.steampowered.com/app/2122180/...

#gamedev #indiedev #indiegame #solodev #godot #wizards
March 18, 2025 at 8:24 PM
If you already have a recipe when you click the unlock card, instead of creating one mana, it creates a card you dont have, or one from the pack if you have them all.
Also added some checks to try to correct the bug where allies dont responf to attacks.
#gamedev #indiedev #godot #indiegame
March 18, 2025 at 8:00 PM
March 15, 2025 at 12:15 PM
Chaaarge!!!!!
I think the combat has improved a lot since the first versions. It can improve further, but I am happy with the progress.
#gamedev, #indiedev #indiegame #godot
February 28, 2025 at 2:50 PM
I am now working with a rally point system to make managing characters more easy, something that will be far more important in the full game.

#gamedev #indiedev #indiegame #godot
February 24, 2025 at 12:12 PM
Working on a chest that stores one kind of resource. It should help you manage your endless stacks.

#Godot #gamedev #indiedev #indiegame
February 23, 2025 at 4:03 PM
OrbHand is ready for #NextFest!
There is a new demo update available! Try it now:
store.steampowered.com/app/2122180/...

#indiegame #indiedev #gamedev
February 22, 2025 at 1:27 PM
Added a little glowing effect to make it easier to notice when you have an available recipe inside a building.

#gamedev #indie #indiegame #indiedev
February 12, 2025 at 12:28 PM