Allen Pestaluky
allenwp.bsky.social
Allen Pestaluky
@allenwp.bsky.social
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.

https://allenwp.com
Reposted by Allen Pestaluky
🌷Spring Falls is now available on Google Play!🌷

Erode the landscape, direct the flow of water, and bring wildflowers to life in this peaceful puzzle game

Play Store: play.google.com/store/apps/d...

#puzzle #android #indiegame
October 9, 2025 at 7:03 PM
I’ve been working on #tonemapping and effects for HDR output in #godotengine for the last few months. Here’s the culmination of my work; please try it out! github.com/godotengine/...
[WIP Draft] The HDR mega-PR by allenwp · Pull Request #110701 · godotengine/godot
This is a combination of the following PRs, merged in no particular order, for the purpose of testing how these PRs work together: [Windows] Support output to HDR monitors #94496 Use half float pr...
github.com
September 28, 2025 at 1:50 PM
@passivestar.bsky.social I’m working on making the contrast and saturation adjustments in Godot behave consistently between HDR 2D on/off. I have a couple of options and that I need to test. Is testing these and giving feedback something you would be interested in helping with?
August 31, 2025 at 9:39 PM
Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05...

#HDR #Windows #gamedev
Why Windows sRGB SDR over HDR is (Technically) Correct – Allen Pestaluky
allenwp.com
May 6, 2025 at 3:52 PM
My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.
March 23, 2025 at 2:28 AM
@colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...
March 14, 2025 at 7:24 PM
MIDI time! #godotengine
December 3, 2024 at 12:09 AM
To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags.

I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...
November 20, 2024 at 8:32 PM
I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects:

youtu.be/28lfFq0Qv9c
How to Remap Resources when Porting a Godot Project
YouTube video by Allen P.
youtu.be
November 4, 2024 at 11:01 PM
I ported my vector rendering engine to #godotengine and showed it off at the Dirty Rectangles game dev meetup in Toronto.

Someone asked what it sounded like and to my surprise the strobe post-processing effect made it sound like an electronic rave 😂
September 13, 2024 at 6:06 PM