https://allenwp.com
I noticed the mobile glow is still inconsistent with Forward+ as well, even though I’ve made the blending to be the same regardless of HDR 2D setting. I’m going to work with Clay to try and minimize the differences…
I noticed the mobile glow is still inconsistent with Forward+ as well, even though I’ve made the blending to be the same regardless of HDR 2D setting. I’m going to work with Clay to try and minimize the differences…
github.com/godotengine/...
They’re fine to try out with and without HDR output.
github.com/godotengine/...
They’re fine to try out with and without HDR output.
All that to say, I won’t be making a PR with modified colour adjustments 😅
All that to say, I won’t be making a PR with modified colour adjustments 😅
Also, that’s like the most awkward way to carry a CRT! 😂
Also, that’s like the most awkward way to carry a CRT! 😂
Make sure to file bug reports when you find any issues — relatively few people use godot-cpp, so it’s easy for there to be problems with the wrappers that go undiscovered for a while.
Make sure to file bug reports when you find any issues — relatively few people use godot-cpp, so it’s easy for there to be problems with the wrappers that go undiscovered for a while.
I find the animation system to be more capable, robust, and simpler to use.
Etc.
I find the animation system to be more capable, robust, and simpler to use.
Etc.