Allen Pestaluky
allenwp.bsky.social
Allen Pestaluky
@allenwp.bsky.social
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.

https://allenwp.com
Haha, nice, I hope you get to show it somewhere!
October 10, 2025 at 1:47 PM
(Also, is this your work?)
October 9, 2025 at 10:57 PM
This is really cool!! Is this being shown anywhere in particular?
October 9, 2025 at 10:56 PM
For posterity, I fixed the colour correction greyscale issue that was pointed out in this thread. To be honest, I’m still not sure how I managed to screw up the merge to cause this bug, but I re-did the merge and it seems to be fixed!
September 28, 2025 at 3:45 PM
The “screen” blend mode is now based on the tonemap’s “white” parameter. How do you feel about this? Is it making it hard to get the effect and visuals you want?
September 20, 2025 at 2:20 PM
Thanks! I’ll look into these issues!

I noticed the mobile glow is still inconsistent with Forward+ as well, even though I’ve made the blending to be the same regardless of HDR 2D setting. I’m going to work with Clay to try and minimize the differences…
September 20, 2025 at 2:18 PM
I think I’ve solidified my changes to Glow, Tonemapping, and Adjustments, all with full HDR output support. Care to try them out?

github.com/godotengine/...

They’re fine to try out with and without HDR output.
[WIP Draft] The HDR mega-PR by allenwp · Pull Request #110701 · godotengine/godot
This draft PR is a combination of the following PRs, merged in no particular order, for the purpose of testing how these PRs work together: [Windows] Support output to HDR monitors #94496 Use half...
github.com
September 19, 2025 at 7:41 PM
Heh. Well, it turns out that the math used by the contrast adjustment only makes sense when applied on perceptually uniform values, so it must be applied on nonlinear sRGB encoded values and cannot be applied on linear ones.

All that to say, I won’t be making a PR with modified colour adjustments 😅
September 4, 2025 at 1:14 AM
Ok! It might be a little longer for me to put together an editor build that has the options I think are best. I’ll message you on this thread when I’m ready.
August 31, 2025 at 11:53 PM
Hmm. Almost looks like a complete artistic reimagining. Like, they clearly were going for very cool colours in the original scene, but the new render is quite warm. Gives and entirely different feel, so I get the impression that the new one may not be respecting artistic intent very well 🤔
July 27, 2025 at 1:24 PM
Bananas! Thanks for the detailed response and recommendation!
March 15, 2025 at 8:29 PM
Not sure what you mean, but no, we’re not working on any new games right now.
January 27, 2025 at 3:18 AM
This TM experience was the impetus for us to cross the Atlantic and visit London — competing with the most charming alumnus from one of the most enjoyable series made it incredibly memorable and special! So glad we could experience it with you! (After getting over the shock and surprise.)
January 4, 2025 at 6:49 PM
Hah! I love it 😆

Also, that’s like the most awkward way to carry a CRT! 😂
December 10, 2024 at 12:26 AM
GDExtension with C++ is pretty nice with its hot reloading (I presume this is what you’re talking about).

Make sure to file bug reports when you find any issues — relatively few people use godot-cpp, so it’s easy for there to be problems with the wrappers that go undiscovered for a while.
November 27, 2024 at 1:49 AM
Prototyping workflow is better because you can edit your scene directly at its source and the running project will be updated in real time, rather than needing to copy over prefab changes after stopping playback.

I find the animation system to be more capable, robust, and simpler to use.

Etc.
November 27, 2024 at 1:45 AM
It’s funny you mention brushing teeth: a friend of mine had undiagnosed ADHD for ~40 years and then finally got on medication for it and his dentist literally was shocked at how good his dental hygiene was all of a sudden. (He was amazed at how he could suddenly do these sorts of tasks consistently)
November 7, 2024 at 10:53 PM