Supports colored text and backgrounds and I was able to get rid of all visible artifacts.
Was quite annoying to figure out sub-pixel bugs...
Supports colored text and backgrounds and I was able to get rid of all visible artifacts.
Was quite annoying to figure out sub-pixel bugs...
#gamedev #indiedev #odinlang #incrementalgame
#gamedev #indiedev #odinlang #incrementalgame
alek-tron.com/FlameGraph/f...
Can be trivially adjusted for other UI systems and languages due to its simplicity.
#imgui
alek-tron.com/FlameGraph/f...
Can be trivially adjusted for other UI systems and languages due to its simplicity.
#imgui
It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
#gamdev #graphics #space
This is more traffic than it got ever since I released it.
Well... I happily take it
alektron.itch.io/fear-of-fall...
#gamedev #indiedev #vrdev #vr
This is more traffic than it got ever since I released it.
Well... I happily take it
alektron.itch.io/fear-of-fall...
#gamedev #indiedev #vrdev #vr
A lot could still be improved but all the mechanics are there.
I'll probably give two more weeks for balancing and some polishing and then call it a day.
#Odin #Odinlang #gamedev #indiedev
It makes the call site a two liner but gives me some more control.
In reality I have some more code to add clipping and a terrible looking ellipsis but if you can find a good maxWidth this works just fine.
It makes the call site a two liner but gives me some more control.
In reality I have some more code to add clipping and a terrible looking ellipsis but if you can find a good maxWidth this works just fine.