Supports colored text and backgrounds and I was able to get rid of all visible artifacts.
Was quite annoying to figure out sub-pixel bugs...
Supports colored text and backgrounds and I was able to get rid of all visible artifacts.
Was quite annoying to figure out sub-pixel bugs...
alek-tron.com/Pop/Pop.html
alek-tron.com/Pop/Pop.html
Functionality that users take for granted and expect to work.
alek-tron.com/AppChecklist...
Functionality that users take for granted and expect to work.
alek-tron.com/AppChecklist...
#gamedev #indiedev #odinlang #incrementalgame
#gamedev #indiedev #odinlang #incrementalgame
Supports Windows as platform with D3D11, OpenGL 3.3 and a very much experimental software rasterizer for rendering:
github.com/alektron/img...
@ocornut.bsky.social @gingerbill.org
Supports Windows as platform with D3D11, OpenGL 3.3 and a very much experimental software rasterizer for rendering:
github.com/alektron/img...
@ocornut.bsky.social @gingerbill.org
github.com/alektron/img...
#imgui #dearimgui #odin
github.com/alektron/img...
#imgui #DearImGui #Odin #Odinlang
github.com/alektron/img...
#imgui #dearimgui #odin
github.com/alektron/img...
#imgui #DearImGui #Odin #Odinlang
github.com/alektron/img...
#imgui #DearImGui #Odin #Odinlang
github.com/alektron/img...
#imgui #DearImGui #Odin #Odinlang
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
alek-tron.com/FlameGraph/f...
Can be trivially adjusted for other UI systems and languages due to its simplicity.
#imgui
alek-tron.com/FlameGraph/f...
Can be trivially adjusted for other UI systems and languages due to its simplicity.
#imgui
It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
Works well with what always like to say about big engines:
Their biggest 'benefit' is platform independence, especially in regards to rendering APIs. Everything else is just in the way.
noelberry.ca/posts/making...
Works well with what always like to say about big engines:
Their biggest 'benefit' is platform independence, especially in regards to rendering APIs. Everything else is just in the way.
Here is my method to achieve it which is simpler than other solutions I've found online, yet covers most edge cases AFAIK:
alek-tron.com/borderless/b...
Here is my method to achieve it which is simpler than other solutions I've found online, yet covers most edge cases AFAIK:
alek-tron.com/borderless/b...
#gamdev #graphics #space
github.com/alektron/Chu...
A simple but complete game, written almost from scratch in just ~3200 lines of Odin code.
Care was taken to make the code simple, readable, extensively commented. No cruft, no engine, just a game.
#gamedev #indiedev #odinlang
github.com/alektron/Chu...
A simple but complete game, written almost from scratch in just ~3200 lines of Odin code.
Care was taken to make the code simple, readable, extensively commented. No cruft, no engine, just a game.
#gamedev #indiedev #odinlang
This is more traffic than it got ever since I released it.
Well... I happily take it
alektron.itch.io/fear-of-fall...
#gamedev #indiedev #vrdev #vr
This is more traffic than it got ever since I released it.
Well... I happily take it
alektron.itch.io/fear-of-fall...
#gamedev #indiedev #vrdev #vr