Akshay M
akshayrt.bsky.social
Akshay M
@akshayrt.bsky.social
Tinkerer. Gamedev / graphics / GPUs.
Implemented real-time collision-detection in my engine using per-frame BVH calculation for animated meshes. The colliding objects have their BVH drawn in orange with the intersecting nodes highlighted in cyan. (Also some basic heightmaps and fog). Next step: actual physics! #gamedev #gameengine
September 22, 2025 at 4:23 PM
Finally, glTF morph and skeletal animations implemented within the engine. And now a dynamic bounding volume hierarchy for both static and animated meshes being calculated in realtime. #gamedev #gameengine
September 9, 2025 at 1:18 PM
Got real-time bounding-volume hierarchy creation in place in my engine. The left mesh with the cans and drums has 300k triangles. #gamedev
August 16, 2025 at 7:22 PM