Akshay M
akshayrt.bsky.social
Akshay M
@akshayrt.bsky.social
Tinkerer. Gamedev / graphics / GPUs.
My hacky solution for this has been to generate single-pixel dummy textures even for meshes that do not need them and slotting them in manually (eg, an object may not need an emissive or occlusion texture but the shader has those samplers declared). Not a huge performance/memory cost but ugly.
August 25, 2025 at 9:19 PM
And, as is the case for most shader bugs, zero feedback from the GPU, especially my NVidia one. Surprisingly, it was on an Apple M4 Pro GPU that I got some feedback from the driver alerting me to the root cause (ie, the shader expecting a slotted texture because a sampler uniform was declared).
August 25, 2025 at 9:15 PM
Added Apple Neural engine support as well through python bindings to whisper.cpp (via pywhispercpp). Feels like it helps battery life more as compared to using the MPS backend on pytorch. #pytorch #whispercpp
August 19, 2025 at 6:47 AM
Just saw on HN that ffmpeg added whisper support! Darn it! But kudos to them!: code.ffmpeg.org/FFmpeg/FFmpe...
Making sure you're not a bot!
code.ffmpeg.org
August 14, 2025 at 2:51 AM
(correction: meant Anvil, not Snowdrop)
August 13, 2025 at 2:19 AM
Also gotta say that a large focus this year seems to have been, unsurprisingly, on generative AI. Mixed feelings here but, given some of the things I saw, I'm increasingly accepting of GenAI as a productivity amplifier. Its percolation into workflows is inevitable, in any case. #SIGGRAPH
August 13, 2025 at 1:42 AM