Akshay M
akshayrt.bsky.social
Akshay M
@akshayrt.bsky.social
Tinkerer. Gamedev / graphics / GPUs.
Finished the remaster of Myst (2021), my first time ever playing the franchise - I admit I had to use walkthroughs on more than one occasion! But what a game and quite a reminder of how minimalism can still lead to a thoroughly engrossing game! #myst #riven
October 17, 2025 at 9:10 PM
Perhaps there will be drastically different stuff down the line, but the more I use AIs, the more I become convinced that the current crop will not replace us. The capabilities of the SotA LLMs seem to be saturating very quickly and they are becoming (very useful) tools rather than replacements.
October 4, 2025 at 12:02 AM
Implemented real-time collision-detection in my engine using per-frame BVH calculation for animated meshes. The colliding objects have their BVH drawn in orange with the intersecting nodes highlighted in cyan. (Also some basic heightmaps and fog). Next step: actual physics! #gamedev #gameengine
September 22, 2025 at 4:23 PM
Finished playing #Exit8 - very innovative and very inspiring if you are an indie gamedev.
September 15, 2025 at 7:30 AM
Finally, glTF morph and skeletal animations implemented within the engine. And now a dynamic bounding volume hierarchy for both static and animated meshes being calculated in realtime. #gamedev #gameengine
September 9, 2025 at 1:18 PM
Mt. Fuji while landing into Tokyo Haneda airport today. #tokyo #mtfuji
September 2, 2025 at 11:48 AM
Had a lot of trouble figuring out a weird bug where, if you declare a sampler2D texture-sampler uniform var in GLSL and there are no textures slotted in, the shader goes kaput even if the sampler itself is never used (gated by conditionals). And that was my main PBR shader for most meshes!
August 25, 2025 at 9:12 PM
Got real-time bounding-volume hierarchy creation in place in my engine. The left mesh with the cans and drums has 300k triangles. #gamedev
August 16, 2025 at 7:22 PM
Wrote a tiny python utility script to transcribe a Japanese audio stream (mic/stereo playback etc) to English using whisper and an LLM hosted on LM Studio running fully locally your system. Useful while watching shows or for meetings etc. Code here: github.com/charm137/STT...
GitHub - charm137/STT-realtime: Python script to transcribe audio from mic or loopback utilizing whisper and LM Studio
Python script to transcribe audio from mic or loopback utilizing whisper and LM Studio - charm137/STT-realtime
github.com
August 14, 2025 at 2:37 AM
Attending my first ever #SIGGRAPH this year. Also had the privilege of attending Advances in Real Time Rendering for the first time as well. Amazing talks on the rendering innards of idTech 8 (superfast RT GI), Unreal 5 (megalights) and Snowdrop (GI/RT)! ReSTIR galore!
August 13, 2025 at 1:36 AM