Ho Ho Ho Deer David
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agentshades.bsky.social
Ho Ho Ho Deer David
@agentshades.bsky.social
Space invader, lookin' cute in a human suit.
💖💜💙
Plus making the physical backdrop is a fun project all its own! 🤘
December 17, 2025 at 1:17 PM
Reposted by Ho Ho Ho Deer David
I prefer using physical terrain and backdrops books ( by @handiworkgames.bsky.social for example) because i think AI sucks. 🤨😉
December 17, 2025 at 11:47 AM
All credit for finding this originally goes to @youareencumbered.bsky.social who has now read far enough into the series to get jokes about it! 😁😁😁
December 17, 2025 at 3:25 AM
I remember when it was actually *awesome* to be able to take a plasma gun veteran in your space marine command squad because 1 plasma gun was a meaningful amount of firepower as long as you didn't roll a 1.
December 16, 2025 at 4:57 AM
Its not bad, things evolve. Its just funny that plasma got tweaked so much that they basically re-invented plasma because it no longer actually fills the niche it was invented for.
December 16, 2025 at 3:15 AM
I know myself well enough to know that I will never finish this project if I start to finish one at a time 😅
December 16, 2025 at 2:42 AM
As opposed to rpgs where I think judicial application of reroll mechanics can (in a heroic tone game) let players avoid feel bad moments and push for more of the exciting hero moments the game is designed to create.
December 15, 2025 at 11:04 PM
Because if one player succeeds, the other is incentivized to force a reroll into a poorer result, and if a player fails they are incentivized to use a reroll to succeed. It pushes all the results more into the middle of "mild success/moderate failure" which is more predictable but so much less fun.
December 15, 2025 at 11:03 PM
In a game like 40k a good result for one player is almost always a bad result for the other. So in 5e the incentive is to use player resources to create maximal moments at the extremes of the dice results. In wargames, the incentive is to use rerolls to remove dramatic failures and successes.
December 15, 2025 at 11:02 PM
Hmm, good question. My instinct is to say no, but specifically because of who benefits in each situation.

In 5e, all players are on the same side. The goal should be to create narrative "feel cool" moments and so rolling with advantage doesn't cancel out the objective of the roll.
December 15, 2025 at 11:01 PM
If you teleported your priceless terminator armor filled with veterans with centuries of experience unsupported into a Tyranid swarm to distract them your chapter master would have you interred in an limbless Dreadnought and make you recite "I must not waste irreplaceable resources." for eternity.
December 15, 2025 at 4:34 PM
It's always supremely bugged me that a lot of supposedly elite, expensive, rare units in Warhammer are almost universally used to kill as much as possible of the enemy before they are inevitably killed because they were used sacrifically. This is extremely silly and its an artifact of game design.
December 15, 2025 at 4:30 PM
To explain the narrative bit: re-rolls in games are almost universally saved for or applied in situations that have the most impact. Which are also the most narratively dramatic.

No one remembers years down the line that time you almost failed a charge but then re-rolled it and succeeded.
December 15, 2025 at 4:17 PM