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In 5e, all players are on the same side. The goal should be to create narrative "feel cool" moments and so rolling with advantage doesn't cancel out the objective of the roll.
In 5e, all players are on the same side. The goal should be to create narrative "feel cool" moments and so rolling with advantage doesn't cancel out the objective of the roll.
No one remembers years down the line that time you almost failed a charge but then re-rolled it and succeeded.
No one remembers years down the line that time you almost failed a charge but then re-rolled it and succeeded.