#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
www.youtube.com/watch?v=NmIa...
Art by NASS
Art by NASS