#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .