It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.
Please share :)
It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.
Please share :)
This indicates that voters are reacting to media narratives, not their own experience.
This indicates that voters are reacting to media narratives, not their own experience.
WOOF WOOF WOOF
WOOF WOOF WOOF
store.steampowered.com/search?term=...
store.steampowered.com/search?term=...
store.steampowered.com/search?term=...
Nintendo Switch, PS4/5, and Xbox One/Series X|S, with the Steam version already available.
A brand-new side-scrolling shooter that captures the golden age of late-80s to early-90s arcade shmups.
Dive in and enjoy!
Nintendo Switch, PS4/5, and Xbox One/Series X|S, with the Steam version already available.
A brand-new side-scrolling shooter that captures the golden age of late-80s to early-90s arcade shmups.
Dive in and enjoy!
- you can run an NES emulator
- you've played (and loved!) the NES Dragon Warrior games
- you can spend some time with the test builds and report back on your experience
Send DM!
- you can run an NES emulator
- you've played (and loved!) the NES Dragon Warrior games
- you can spend some time with the test builds and report back on your experience
Send DM!
Becoming practically invulnerable genuinely hurts my mood playing a game.
Like the gaming equivalent of people who drink Baijiu or buy those Challenge Hot Chips just so they can be part of the social zeitgeist even if it just causes them misery.
like you can make decisions!!
Like the gaming equivalent of people who drink Baijiu or buy those Challenge Hot Chips just so they can be part of the social zeitgeist even if it just causes them misery.
Also, developers can now create up 16KBytes of C `const` data (which includes anonymous C string constants), a significant boost up from the previous 8KByte limit.
pcengine.proboards.com/post/19723
♥ Free to download and play (we just share it)
♥ Hosted on my own site (no ads or cookies)
♥ Works locally and offline (no drm or telemetry)
♥ The copy is yours to keep (you get a zip file)
♥ Supporting the project is up to you
bsky.app/profile/loco...
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
♥ Free to download and play (we just share it)
♥ Hosted on my own site (no ads or cookies)
♥ Works locally and offline (no drm or telemetry)
♥ The copy is yours to keep (you get a zip file)
♥ Supporting the project is up to you
bsky.app/profile/loco...
Thank you so much for your support from the very first teaser to this day.
We poured our hearts into this game, and we hope you enjoy it.
Get ready to fly and fight in Earthion!
🎮 Download now: buff.ly/1DrYi7m
Thank you so much for your support from the very first teaser to this day.
We poured our hearts into this game, and we hope you enjoy it.
Get ready to fly and fight in Earthion!
🎮 Download now: buff.ly/1DrYi7m
Help us plan for what’s next. Make a monthly gift today. Stand with public media: n.pr/458sOhq
Help us plan for what’s next. Make a monthly gift today. Stand with public media: n.pr/458sOhq
Giant open worlds like do not happen without some kind of procedural generation. Tech like Speedtree and tools to dynamically place detail and clutter has been part of the basic design tools for ages.
The studio says it's impossible to manually maintain games with 100,000+ assets.
www.videogameschronicle.com/news/monolit...
Giant open worlds like do not happen without some kind of procedural generation. Tech like Speedtree and tools to dynamically place detail and clutter has been part of the basic design tools for ages.