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aeriform.bsky.social
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@aeriform.bsky.social
founder of Aeriform
artist / designer / developer
aeriform.io
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I am likely to not have a job by next year so I am trying to get together some products for sale in limited quantities for now, while I continue to work on more digital things, ideally games—
November 29, 2025 at 4:28 PM
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I've worked on this room called 《VELDTFUNERAL♡》 !
Made both musics and spriteworks for this one. It was a super fun project 🤠
November 29, 2025 at 4:55 PM
I am likely to not have a job by next year so I am trying to get together some products for sale in limited quantities for now, while I continue to work on more digital things, ideally games—
November 29, 2025 at 4:28 PM
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2 days later, here's a post-release fix to NEXXT - the tool i make nearly all my NES game assets in.

frankengraphics.itch.io/nexxt/devlog...
NEXXT 3.7.1 released - important bugfixes
Yep, no big update without its issues seems to be the rule no matter who thorough I try to be. This time, 2 critical bugs (pasting metasprites and deleting sprites) could cause unpredictable behaviour...
frankengraphics.itch.io
November 29, 2025 at 2:59 PM
I have discovered that the Deck II set fits perfectly in the main game box, that pleases me—
November 29, 2025 at 2:37 PM
3 very important cards for the Data or Dea†h Deck II expansion
Fortified Position the ability to lock down a room for safety. Radiation is a surprise hazard like Fire and of course the Hazmat Suit necessary for traversing radioactive rooms
November 29, 2025 at 12:57 PM
bad guys have arrived—
November 29, 2025 at 10:47 AM
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Demo for my turn based combat interference game, I Won't Let You Level Up In My Goblin Town is out now.
Here is a new trailer to celebrate.
November 26, 2025 at 6:13 AM
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These two shaders were added yesterday to the Godot Shaders Bible 🙂 If you're interested in the book, use this code BLACKFRIDAY2025 ✌🏻 jettelly.com/store/the-go...

#godot #indiedev #gamedev
November 28, 2025 at 8:36 PM
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FLY2K demo is out on steam December 1st. Hope some people play it 🙏

#indiedev
November 29, 2025 at 9:15 AM
I'm still sick so I'm extra snarky today
November 28, 2025 at 11:15 PM
as someone that decides what I want to buy it makes sense for me to know how they were made, and knowing they weren't made by talented humans putting in actual work using tools that require actual intelligence to use and get results from, I know what not to waste my time and money on.
Epic Games boss Tim Sweeney thinks stores like Steam should stop labeling games as 'made with AI' 🎮

"It makes no sense for game stores where AI will be involved in nearly all future production"
November 28, 2025 at 10:33 PM
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after a few months of work, the tutorial on programming in C that i've been writing is complete. I've designed it so even those who can't program at all can learn easily.
currently viewable on: usamimi.info/~suwa/ctut.htm
November 28, 2025 at 6:46 PM
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November 28, 2025 at 10:21 PM
feels good to not feel like I'm dying...

*surprise nasty cold hits*
November 28, 2025 at 7:53 AM
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luxe game engine dev log #16 - 2D Ready RC!

There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!

luxeengine.com/dev-log-16/?...

#gamedev #gameengine #createwithluxe #devlog
dev log #16 - 2D Ready RC
Today's post is about progress on our '2D ready' milestone, it's ready for testing! That means it is plenty usable for a wide range of 2D games + more, but we're wrapping up documentation and samples...
luxeengine.com
November 28, 2025 at 12:41 AM
XI—XII ˚
November 27, 2025 at 1:11 PM
back on my bs—
November 27, 2025 at 12:31 AM
more shots of the Data or Dea†h Optical Storage Cube
I can't believe how nice this turned out
November 26, 2025 at 11:50 PM
sneak preview of the cards in the Data or Dea†h Deck II expansion—
November 26, 2025 at 10:31 PM
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this is my survival horror card game Data or Dea†h
the objective is to board a stricken ship, restore power, access the mainframe and recover the flight data, and escape
2—4 players

aeriform.io
November 26, 2025 at 12:12 PM
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Moon Observation Deck
12 M / 365˚ X —
November 25, 2025 at 6:57 PM
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Optical Memory Cube †
November 25, 2025 at 6:13 PM
casually collecting boxes of things I made—
November 26, 2025 at 12:37 PM
this is my survival horror card game Data or Dea†h
the objective is to board a stricken ship, restore power, access the mainframe and recover the flight data, and escape
2—4 players

aeriform.io
November 26, 2025 at 12:12 PM