Martin Donlon
@wickerwaka.com
790 followers 170 following 130 posts
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
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wickerwaka.com
The value they chose for the shadow scaling, 65, was almost certainly picked to create this effect. It reduces the sprites to a quarter of the size. 64 would be a more obvious and correct value and would not have created this shimmering effect.
wickerwaka.com
If the counter doesn't increment by some multiple of 256 over the entire frame, then each frame will start with a different counter value and you'll get slightly different rows selected on scaled sprites. Games tend to pick scaling values that avoid this, PuLiRuLa exploits it!
wickerwaka.com
Each sprite starts with whatever the counter value is at the end of the previous sprite and each FRAME starts with whatever the previous frame ended with. It just never resets and I can't find any mechanism that causes it to reset.
wickerwaka.com
I had assumed that these counters get reset for each new sprite. In the previous example the 8 rows of the 16 row sprite that get draw will be different if the counter starts at a number >= 128, because the counter will overflow at different times. But it NEVER resets.
wickerwaka.com
Unscaled sprites increment by 256 every time, so it overflows for each input row and every row gets draw. If you want to half the size of a sprite you set the increment to 128, then it only overflows every second row and half the rows get drawn.
wickerwaka.com
Each 16x16 sprite on the F2 can be scaled all the way down to 1x1. For vertical scaling this is down with an 8-bit counter. Each sprite specifies a zoom value and for each of the 16 rows the counter gets incremented by that value. When the counter overflows it draws a row.
wickerwaka.com
When I saw video from an arcade PCB I guessed that the shimmer was something do with what I called "spooky" sprites which is something I encountered when I made some tests for sprite positioning and scaling. I ignored it at the time because I hadn't seen any games use it.
wickerwaka.com
The latest version of the Taito F2 core fixes the shadows in PuLiRuLa so they "shimmer" like you see in the video. The shadows are just the character sprites drawn with a black color palette and scaled down vertically. So what makes them shimmer?
Reposted by Martin Donlon
nullsleep.bsky.social
putting the call out to #chiptune bsky

I need your tips on who is actively pushing chiptune forward right now

particularly interested in newer / emerging artists, as well as women, LGBTQ+, and BIPOC artists

please repost for reach ❤️🙏
wickerwaka.com
My home town has a wind farm and I think they are awesome. There is even a bunch of hiking trails through them and you can get right up the the turbines. Lots of locals are opposed to them though, not sure what their reasons are.
wickerwaka.com
NeoGeo is a 27c1024 which is a 1MBit, 16-bit ROM. RP2350B would have enough pins to do it. There have been times when I wish I support ROMs like that, but I haven't been motivated enough to design the board.
wickerwaka.com
I've sold out of PicoROMs. I made 150 and sold 130. I'm surprised I managed to sell so many because I think it's pretty niche. I've no idea what people are using them for, so if you bought some and you are using them, please let me know!
Reposted by Martin Donlon
moorejh.bsky.social
A software-defined ROM replacement solution for Commodore computers, Uses a $2 STM32F4 microcontroller github.com/piersfinlays... #commodore #c64 #vic20 #retrocomputing
wickerwaka.com
It's a Kojima game, so I'm assuming that the less you know, the less confusing it will be.
wickerwaka.com
Can I play Death Stranding 2 if I haven't played the first game?
wickerwaka.com
Amazing project and amazing work. Congrats!
wickerwaka.com
Ibuprofen, ice, Diclofenac sodium cream.
wickerwaka.com
The end result was pretty easy to replicate in the core. Of course I haven't found a single game that actually uses this functionality. Maybe something will come up, but even if it doesn't it's nice to uncover more secrets.
wickerwaka.com
With that I could analyze the results and work out what each flag does. The hardest part was finding the right variety of colors and shapes to make the different interactions obvious. I thought simple shapes and primary colors with be most useful, but they ended up hiding a lot of stuff.
wickerwaka.com
The TC0360PRI is used in the Taito F2 and several other boards. I prioritizes/mixes up to 3 12-bit color inputs. It has a few different "blend" modes for combining the inputs and some flags for those modes. I built a little test screen so I could test all the different parameters on real hardware.
wickerwaka.com
At Mrs. Winston's salad bar, near the Santa Monica airport, a friend handed me the bacon bits after they were done with them and I then offered it to the person behind me in line, which they declined. That person? Harrison Ford, Hollywood actor.
bolt451.bsky.social
Right folks. Feeling rather down at the moment so bringing back an oldie

Please Quote this with your most minor celebrity interaction
Reposted by Martin Donlon
sirchristopher93.bsky.social
Happy 40 Years to the Atari ST!
Reposted by Martin Donlon
owlnonymous.bsky.social
The new Taito F1/F2 arcade core by @wickerwaka.com is now part of the #MiSTerFPGA distro and is grabbed by running the Downloader/Update_All script. The Ninja Kids has been added.
Reposted by Martin Donlon
owlnonymous.bsky.social
I put up the VOD of the most recent stream checking out the Taito F2 Alpha core, and then dive into the CD-i core and play through a few "interesting" games.

Watch the VOD: youtu.be/qLmp-FO61RU
🎮 Testing the Taito F2 Alpha Core & Exploring the CD-i Core on MiSTer FPGA! 🕹️
YouTube video by owlnonymous
youtu.be