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The Vulkan Working Group
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Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.

🦋 Official account: https://vulkan.org/
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API.
vulkan.org/events/vulka...
#Vulkanised2026 #Vulkan #API #graphics #GPU
January 7, 2026 at 3:57 PM
Reposted by The Vulkan Working Group
Guess who's got too many testicles and just learned they don't have to rewrite this whole thing a second time in Metal?

That's right, it's ya droid. Thanks! @vulkan.org
GitHub - KhronosGroup/MoltenVK: MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphi...
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vu...
github.com
December 21, 2025 at 4:51 PM
Reposted by The Vulkan Working Group
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
www.howtovulkan.com
January 3, 2026 at 6:15 PM
Reposted by The Vulkan Working Group
I published some notes about @vulkan.org's new VK_EXT_custom_resolve extension and the work I did at @igalia.com related to it. More info here: rg3.name/202511262000...
Geek Blight - Notes about VK_EXT_custom_resolve
rg3.name
November 27, 2025 at 4:06 PM
Newly released VK_EXT_present_timing extension combines two fundamental features:

-The ability to receive timing feedback about previous presentation requests
-The ability to explicitly specify a target presentation time for each request

Learn more: khr.io/1m8
#vulkan
December 4, 2025 at 3:54 PM
Reposted by The Vulkan Working Group
Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...
Helping Valve to Power Up Steam Devices | Igalia
Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...
www.igalia.com
November 21, 2025 at 4:26 PM
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.

Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader
November 18, 2025 at 5:11 PM
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.

Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader
November 18, 2025 at 5:10 PM
The Vulkanised 2026 program has been released!

The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan

Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
November 6, 2025 at 5:29 PM
LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!

Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.

www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon - LunarG
KosmicKrisp, LunarG’s Vulkan-to-Metal driver for Apple Silicon, has passed the Vulkan Conformance Test Suite (CTS), a rigorous, Khronos-mandated benchmark of API correctness.
www.lunarg.com
October 31, 2025 at 2:47 PM
Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.

www.phoronix.com/news/Stride-...
Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support
www.phoronix.com
October 28, 2025 at 7:33 PM
Reposted by The Vulkan Working Group
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.

This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.

Download at: vulkan.gpuinfo.org/download.php
Download - Vulkan Hardware Database by Sascha Willems
vulkan.gpuinfo.org
October 26, 2025 at 9:48 AM
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.

docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
Untitled :: Vulkan Documentation Project
docs.vulkan.org
October 15, 2025 at 5:35 PM
Reposted by The Vulkan Working Group
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]

[Original post on fosstodon.org]
October 14, 2025 at 2:36 PM
This Sunday is the deadline for submissions to Vulkanised 2026. Submit your title and short abstract today!

Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
October 8, 2025 at 2:03 PM
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions: www.khronos.org/events/xdc-2...

#vulkan #api #KosmicKrisp #XDC #XDC2025
XDC 2025
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
September 24, 2025 at 5:04 PM
Reposted by The Vulkan Working Group
Curious how NSS can deliver crisp frames at a fraction of the GPU load in Unreal Engine 5.5? 💻

In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.

www.arm.com/resources/we...
September 15, 2025 at 2:36 PM
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.

www.vulkan.org/events/vulka...
#vulkan #api
September 16, 2025 at 4:40 PM
Reposted by The Vulkan Working Group
When I started work on my @vulkan.org #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and did a write-up with a small retrospective at www.saschawillems.de/blog/2025/08...
Fundamental Vulkan Samples rework
Fundamental Vulkan Samples rework (Sync, command buffers and more) Some history It’s been almost ten years since I started working on my open source C++ Vulkan samples. Never would I have imagined wha...
www.saschawillems.de
August 15, 2025 at 11:36 AM
Reposted by The Vulkan Working Group
Jean-Eudes Marvie updated the vk_gaussian_splatting sample with ray tracing techniques
github.com/nvpro-sample... @vulkan.org
GitHub - nvpro-samples/vk_gaussian_splatting: Sample implementing several rendering methods for 3D gaussians using Vulkan API
Sample implementing several rendering methods for 3D gaussians using Vulkan API - nvpro-samples/vk_gaussian_splatting
github.com
August 12, 2025 at 12:00 PM
Reposted by The Vulkan Working Group
Attend the Khronos Networking Reception—Wed, Aug 13, 6‑9 PM! Sponsored by LunarG, Cesium and NVIDIA.

Connect with Khronos members, enjoy demos, and network informally over refreshments.

RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
August 6, 2025 at 2:57 PM
As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news.

www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
Vulkan: Continuing to Forge Ahead
As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is a...
www.khronos.org
August 5, 2025 at 4:38 PM
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community.

www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
August 4, 2025 at 4:47 PM
Reposted by The Vulkan Working Group
let me remind you that we keep track of the
@vulkan.org Video extension developments in

vulkan-video-status.igalia.com

cc: @igalia.com
July 25, 2025 at 3:29 PM
Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #Vulkan.

www.amazon.com/Vulkan-Graph...
Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
Amazon.com: Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan: 9781803248110: Kosarevsky, Sergey, Medvedev, Alexey, Latypov, Viktor, Kaplanyan, Anton: Books
www.amazon.com
July 22, 2025 at 4:31 PM