#GraphicsDev
LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!

Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.

www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon - LunarG
KosmicKrisp, LunarG’s Vulkan-to-Metal driver for Apple Silicon, has passed the Vulkan Conformance Test Suite (CTS), a rigorous, Khronos-mandated benchmark of API correctness.
www.lunarg.com
October 31, 2025 at 2:47 PM
it all starts with a triangle or a cube, but it’s starting to feel like I’m diving into a rabbit hole! 🌀🚀🎨

#3DRendering #GameDev #RenderEngine #TrianglesAndCubes #DevJourney #IndieDev #RabbitHole #CodeThoughts #GraphicsDev #BlueskyTech #techart
November 24, 2024 at 11:50 AM
Many users praised "The Book of Shaders" for its gentle introduction and interactive examples, making complex shader concepts accessible for beginners. It's considered a great starting point. #graphicsdev 2/6
July 1, 2025 at 3:00 AM
Modern video overlays are far more sophisticated. They use separate 'planes' on the graphics card, each configurable in location and size, offering much greater flexibility than the old 'magic color' method. #GraphicsDev 4/6
October 20, 2025 at 4:00 AM
Implementation details sparked discussion, particularly gamma correction & sRGB color space handling. The author clarified how the C code accounts for gamma-aware operations, a critical detail for accurate color representation. #GraphicsDev 3/6
June 11, 2025 at 2:00 AM
Practical applications were explored, particularly in shader programming. Commenters shared real-world use cases and experiences implementing gradient noise in their projects. #GraphicsDev 4/5
June 8, 2025 at 8:00 AM